Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hippieheadshot

6
Posts
5
Following
A member registered Mar 24, 2020

Recent community posts

This seems to only have one tile set - is it the 16x16

Love this! do you Godot file support tor the collision and animations? 

(2 edits)

If you run into a godot error like I did for the tileset. it will look like this:

0:00:00:0925   create_tile: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.

E 0:00:00:0925   has_alternative_tile: The TileSetAtlasSource atlas has no tile at (0, 6).



After testing 1 by 1 the issues is "Waterfall - c1"

Manually removing and re-adding and manually creating the animation atlas fixes this issue. 

The waterfall - c1 provides 9 errors, but as it is duplicated on the other tileset it generates 18 total. 

A lot of fonts are not correctly made due to being mad for web display not 3d modeling. You can fix a lot of issues using font software, but it's a whole hobby in of itself!

That's how I've been doing it, but it's a clunky work around to have to create an image and Photoshop and then individually adjust each face on each die that has the marker so it stays consistently spaced. 


If you were able to shift enter on the text adjuster you could add the hash under the number the same way you can add any custom number or character. A toggle would be best but I'm not sure which would be an easier change.


Thanks again for the quick reply and tool!

Has the 6/9 marker updated with a line or pip option? if not would love to see it added. Some fonts look better with a hashmark rather thin the default period pip. thank you!