This seems to only have one tile set - is it the 16x16
hippieheadshot
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If you run into a godot error like I did for the tileset. it will look like this:
0:00:00:0925 create_tile: Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.
E 0:00:00:0925 has_alternative_tile: The TileSetAtlasSource atlas has no tile at (0, 6).
After testing 1 by 1 the issues is "Waterfall - c1"
Manually removing and re-adding and manually creating the animation atlas fixes this issue.
The waterfall - c1 provides 9 errors, but as it is duplicated on the other tileset it generates 18 total.
That's how I've been doing it, but it's a clunky work around to have to create an image and Photoshop and then individually adjust each face on each die that has the marker so it stays consistently spaced.
If you were able to shift enter on the text adjuster you could add the hash under the number the same way you can add any custom number or character. A toggle would be best but I'm not sure which would be an easier change.
Thanks again for the quick reply and tool!