Haha, great to hear! I definitely understand about the brake sound.
hiptopjones
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Haha, fun game. Great audio, too. Should have some indication that you've gone too high on the second level, and need to come back down. Also, a seagull suddenly came in when I was near an edge and created sadness. Oh, and so glad you can place two shells at a time. Saved me a number of times. Great entry.
I wondered why I was doing so well, and then I realized the other player was also me. :-)
It might be good to make certain reflection angles impossible on the top / bottom walls (or to ease them out). I got into a number of situations where there were fireballs bouncing at almost perpendicular angles, and all I could do was watch them slowly work their way over. Something to think about.
Otherwise, great little game and the art is definitely cool.
Really great work. Love the mechanics (and the presentation of the in-game tutorial!). Aesthetic is great--shadows and lighting is a really nice touch. The only real issue is what others mentioned about sticking on the walls, but it's not game-breaking. Also, I couldn't find a way out of the end-screen other than to close the app--not really important, but thought I'd mention it. Really enjoyed playing this.
I only made it to where it speeds up after about 10 minutes of "practicing", but what I played was definitely well-executed and solid. I feel like the hit box being a little more forgiving would go a long way to making this easier to play. In fact, one time I died after switching sides too soon and saw a row of background between the obstacle and the player, which makes you go hmmmm. :-)