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hiptopjones

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A member registered Feb 22, 2021 · View creator page →

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Haha, great to hear!  I definitely understand about the brake sound.

Thanks for playing!  Would love to have rail sound from approaching / passing enemies, too.

Lol, thanks!

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Oh no!  I'm sorry to hear that.  It would have created a file in C:\Logs.  Can you check and share?

Great idea.  Visual style is done well.  I'm still looking for the ice cream truck, though (music). :-)

Such a slick-looking entry.  Love the art style and that little guitar hook is great.  Nice work.

Great concept and execution.  Like the music, too.

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Haha, fun game.  Great audio, too. Should have some indication that you've gone too high on the second level, and need to come back down.  Also, a seagull suddenly came in when I was near an edge and created sadness.  Oh, and so glad you can place two shells at a time.  Saved me a number of times.  Great entry.

Great puzzler.  Hard to keep it all straight in my head as I virtually move through.  Last level was a good one.  Nice job.

Hilarious concept.   Good job!

Great little puzzler!  Art style is cool, and feels solid.  Nice entry.

Great job, that's fun!  Like the music and the visuals are great too.  All around nice entry.

Wow, nice job.  I love the concept!

I love this game!  The concept is hilarious.  I had a hard time catching enough bones, but it was fun anyway.  Good job.

Wow, that is an interesting and ambitious game.  Love the music and the environment, and the emotion is really strong.  Very curious to see if you take this further, which you should!

Thanks for playing and commenting!  Huh, I never thought of it that way (as a building mechanic).  That generates a lot of other ideas...  :-)

Thanks for playing and commenting!  Definitely using programmer art right now. :-)

Hey, cool!!  I technically have a zoom call at that time, but I will try to multi-task.  :-)

Awesome, thanks for playing and commenting!  For the large obstacles, there should be a way to go under them (no ramp) or through them (small ramp).  If not, then it's a bug.  Agree that some in-game tutorial or more control / mechanic assistance would be nice.

The art is strong.  I had a problem where the ammo would be consumed on space bar but not visible or effective on enemies, possibly after a "sticky collision".  Good work!

Haha, I didn't even realize it was that close until afterwards.... yikes!

Thanks for playing and commenting!  Yeah, one of my "play-testers" (kids) was really pushing that it needed a coin sound, but I ran out of time. :-)

Thanks for playing and commenting!  I have so many ideas to improve and expand it, but I'm so burned out right now from the big push. :-)

Thanks for playing and commenting!  I love the in-game music.  I didn't get sick of it, even when playtesting. :-)

I wondered why I was doing so well, and then I realized the other player was also me. :-)

It might be good to make certain reflection angles impossible on the top / bottom walls (or to ease them out).  I got into a number of situations where there were fireballs bouncing at almost perpendicular angles, and all I could do was watch them slowly work their way over.  Something to think about.

Otherwise, great little game and the art is definitely cool.

Really great work.  Love the mechanics (and the presentation of the in-game tutorial!).  Aesthetic is great--shadows and lighting is a really nice touch.  The only real issue is what others mentioned about sticking on the walls, but it's not game-breaking.  Also, I couldn't find a way out of the end-screen other than to close the app--not really important, but thought I'd mention it.  Really enjoyed playing this.

Aesthetic is great.  Looks and feels like it could be a production title down the road!

Fun game.  Music is great.

Amazing how conditioned I am to using different keys for directions.  Between the continuous movement (including reversing off walls) and the single key to switch directions, my brain was really confused.  Great job, though!  Feels pretty solid.

Agree with other comments.  Looks like a great game, visually cool to move around in, soundtrack is bangin'... but controls are brutal.

I only made it to where it speeds up after about 10 minutes of "practicing", but what I played was definitely well-executed and solid.  I feel like the hit box being a little more forgiving would go a long way to making this easier to play.  In fact, one time I died after switching sides too soon and saw a row of background between the obstacle and the player, which makes you go hmmmm. :-)

I like the addition of RPG elements to snakes & ladders!  And the "I think you just won" made me chuckle.

Cool game.  Love the graphic style!