Got it thank you so much!
HitregStudios
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Means that I just made prototypes for like 7 years lol. I did a VR game that was 95% done and the platform (google daydream) got canned. Was a 2 year long endeavor to make it. So after that I kinda just played around with a bunch of prototypes left and right (of my own). Naw your never to old... I'm 40 now and making my first game... just start the biggest barrier to entry is self doubt all you gotta do is try and you will get there!
Today I am pleased to announce that my game has reached a beta state after half a year of development!
Against Great Darkness is a brick breaker roguelike. Where you are a pagan deity trying to escape hell. Fight through waves of demonic entities and acquire great relics which aid you on your escape. These relics have a proc system that emphasizes keeping your disks in play. Stumble upon unique events which can either reward or hinder your ascent. Unlock relics and paragons on each play through and gather shards on to spend on upgrades that will better your chances.
DEMO CONTAINS:
- 60 unique relics to collect.
- 6 distinctly different paragons.
- 15 Waves of randomized hellish minions
- 1 boss battle
- 13 mystery events
Hey all been working on a game in my free time for the last 6 months. I've always been a developer stuck in prototype hell and decided to take on a project I could get done in 3 months. So before my 40th birthday I was trying to finally release a game of my own! Here we are 6 months later and I'm finally happy enough with to show it. The game is a brick breaker action roguelite the hook is majority of the items play off the disk juggling mechanic. So there is an active risk reward system that is rooted in retro game mechanics. I'd appreciate any time you spend playing it as you all know developing in a bubble makes it difficult for me to be critical without an emotional attatchment!
If you have any questions let me know!
check it out here: