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Against Great Darkness Pre Alpha demo released today! A brick breaker, bullethell roguelite.

A topic by HitregStudios created Apr 05, 2023 Views: 330 Replies: 3
Viewing posts 1 to 2


Hey all been working on a game in my free time for the last 6 months.  I've always been a developer stuck in prototype hell and decided to take on a project I could get done in 3 months. So before my 40th birthday I was trying to finally release a game of my own!  Here we are 6 months later and I'm finally happy enough with to show it.   The game is a brick breaker action roguelite the hook is majority of the items play off the disk juggling mechanic.  So there is an active risk reward system that is rooted in retro game mechanics.   I'd appreciate any time you spend playing it as you all know developing in a bubble makes it difficult for me to be critical without an emotional attatchment!

If you have any questions let me know!

check it out here:

https://hitregstudios.itch.io/against-great-darkness

Hey, I just saw your game released today, I played the steam demo version  a while ago, but didn’t know you were over here too …not like I’m ever over here to check. 

Which I really should be, because there are a ton of interesting projects you don’t find elsewhere (plus, at least you can reach out to others easily,  try a demo for almost anything on here, etc.) 

Anyway, I was just curious about when you said you’ve always been a developer stuck in prototype hell, what do you mean by that? 

Games of your own that never seem to go anywhere, working for others, or something completely different?

Sorry, I’m clearly a motormouth, and a bit too nosey. Always wanted to make a game, but I think I’m too dumb, too old, and too dumb to figure out how (and no, that 2nd “too dumb” wasn’t a mistake… in fact, I’d say it probably deserves 3 for good measure!)😬👍

Means that I just made prototypes for like 7 years lol.  I did a VR game that was 95% done and the platform (google daydream) got canned.  Was a 2 year long endeavor to make it.   So after that I kinda just played around with a bunch of prototypes left and right (of my own).  Naw your never to old... I'm 40 now and making my first game... just start the biggest barrier to entry is self doubt all you gotta do is try and you will get there!
  

Good for you though, I definitely would've gone nuts if I got that far, only to hit a wall. BTW, being old is only the initial hurdle (and hardly the biggest one) laziness is the one that stops me dead in my tracks, and procrastination is never far behind as a "just in case". I actually got your game yesterday, just about to spend some time with it (but I already know It's great)