Hi Ray
I have a question about texture loading and unloading correctness:
#include "raylib.h"
int main(void) {
const int screenWidth = 400;
const int screenHeight = 300;
SetTargetFPS(60);
InitWindow(screenWidth, screenHeight, "DrawTexture Example");
int fontsize = 20;
char *getfont = "fonts/JuliaMono-Light.ttf";
Font font = LoadFontEx(getfont, fontsize, 0, 250);
char *ptr = "Texture";
int x = 50, y = 30;
Image image = GenImageColor(screenWidth, screenHeight, WHITE);
ImageDrawTextEx(&image, font, ptr, (Vector2){ x, y }, fontsize, 0, BLUE);
Texture2D texture = LoadTextureFromImage(image);
while (!WindowShouldClose()) {
if (IsKeyDown(KEY_ENTER)) {
ImageDrawRectangle(&image, x, y, 300, 30, WHITE); // erase or text will become ugly
ImageDrawTextEx(&image, font, ptr, (Vector2){ x, y }, fontsize, 0, RED);
UnloadTexture(texture); // 1 saving memory or is it wrong?
texture = LoadTextureFromImage(image);
}
else if (IsKeyDown(KEY_SPACE)) {
ImageDrawRectangle(&image, x, y, 300, 30, WHITE); // erase or text will become ugly
ImageDrawTextEx(&image, font, ptr, (Vector2){ x, y }, fontsize, 0, PURPLE);
UnloadTexture(texture); // 2 saving memory or is it wrong?
texture = LoadTextureFromImage(image);
}
BeginDrawing();
ClearBackground(WHITE);
DrawTexture(texture, 0, 0, WHITE);
EndDrawing();
}
UnloadImage(image);
UnloadTexture(texture);
CloseWindow();
return 0;
}
/*
The console reports an incremental higher TEXTURE: [ID num] each time I use Enter or space. Is it only an intern Raylib count or?
Thanks in advance.
*/