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Holliwood

14
Posts
105
Following
A member registered Nov 22, 2020

Recent community posts

Good to hear from you again and don't worry too much. The Game/Update is done when it's done. So 2030 I guess? ;)

One Question though: Will you include a savegame/startpoint that's at the end of the Prologue? I don't think I have my savegame anymore...

Nice work so far.

I noticed, that you changed the event structure for the girls in the second town, which is a lot more rewarding. I hope the girls from the first town get a bit of a rework in this direction as well.

Also maybe tone down Yui's tsundere trait a bit. I was fun at the start, but it feels already played out.

Excellent work so far. I don't think I can put it into any better words, than what has already been commented before.

I'm looking forward to what's to come.

That helped, thank you.

It seems that Enhanced Sync doesn't play nicely with Unity. Now, my global FPS limit with Chill is inforced:





I'm using AMD's Adrenalin Overlay.

Card is an AMD RX7900 XTX. I get similar readings with MSI's Afterburner as well.

Hey Story Anon,

is there any way to add a FPS limit (PC)? I'm getting 2000+ FPS and my VRM's are trying to make my Tinitus worse.

I tried through my GPU driver, but that doesn't work here. I also tried to add targetFrameRate=60 to the boot.config, but same result. I was hoping, Unity would be similar to Unreal in that regard...


Any Ideas?

You couldn't have timed the update any better. I just finished v16 like a day ago or so and now v17 as well.


Overall, excellent work. I realy enjoy the main overarching story and how everything feeds into or off of it. I'm looking forward to how this will play out in the end.

Keep it up.

Just finished the current version today and I have to say, what a banger.

We will watch your career with great interest.

NOOOOOOO my Stargate Wormholes are gone... 

Hi,  Monitor (IPS) is on max brightness and I play in Fullscreen @1440p. No other changes to graphics have been done. If nobody else is mentioning this / you are happy with it, then I guess it's just my bias at play here.

Excelent job so far. If the writing keeps up like this, I'll consider this my new peak for the genre.

One note though: lighting will need some more work in some scenes. E.g. in the fight with Thantos, is was not able to discern what has happend to him. If the text wouldn't have mentioned it, I still would not know what happend. Or on the Egypt inspired Server, the interior felt exessively artificial.

We will watch your career with great interest.

(1 edit)

Finished it yesterday and I have to say, overall you did and excelent job.

Only nitpic would be, that i would like to see more body type variations in the next game. They felt rather samey here.

I'm looking forward to Eternum.


Edit: would also be nice to have access to the gallery in the main menu, without loading a safefile.

Are you going to post another change log before launch?

I'd like to read through the changes that where made since the current/last beta.

Hi there. loving the game so far.

Checkbox option for the detail screen to repeat the currently queued activities in that exact order. When clicking on one of the 3 activities at the top it will be slotted in as next in line, but should not be added to the saved repeat queue. Slot increase to 8, so we could do a clean Promo x3 , Spa x1, Perf x3, Spa x1 rotation.

Increase (mouse wheel) scroll speed for the tasks if there are that many open.

"Stat tracking" for Idols, to see how much they improved, or got worse over the last year in each stat. Maybe a popup event at the end of the year for review as well.

If it's not a thing already: If coaching is maxed out, increase in training speed for idols.

Possibility to send staff on courses/trainings to get better in one of their two stats. Staff will not be available during that time.

Additional auto policy: If physical stamina is below x%, don't partake in any "unnecessary" work -> Theater, Cafe, Media, Training, maybe not get selected for jobs/proposals as well.

Queueing for producers office: If Idols finish their current task, they will immediately head over for a date, or wait until the producers current task is done. 

If I cancel an Idols current task, auto tasks shouldn't be disabled.

Detailed log in Idols profile to see, when and where they spent/gained stamina. Plus a weekly tally.

There's no Media Genre that boosts young adults.

Additional option for Idol salaries to keep them at 100% satisfaction. If on manual -> get a message from your office to tell you someone isn't >= 100% satisfied.

Better visual queues for completed tasks on singles/media/events. Maybe instead of the green dot, highlight the complete button in green and keep it that way, until the task has been handed to the next staffer to work on, or has been released.

Option to release singles/media/events at a specific date.

Option to manually set the media show times. Daily/Weekly/Monthly, on which Day(s), maybe timeslot -> Morning, Midday, Afternoon, Evening, Night 

Paradox Interactive style options for tasks/events. E.g.: If a task for a single is finished it can automatically stop time, switch to the menu, etc.

Loading from within a game sometimes doesn't work.

Keep up the good work and cheers.