Hey! Thanks so much for the feedback and encouragement it is greatly appreciated. We have a build almost ready for upload that we are super excited to share with everyone. It's going to be a long process to get this game to steam but we are hopeful people will enjoy the process as we slowly release cooler and cooler things. We are still very new to this and learning a ton along the way, but it has been a blast. Our artist had to take a bit of a break due to starting a new job, but I will make sure the feedback gets to her. She was a bit bummed by our judge rating but showing her how much people really do think the art is unique and fitting is really helping get the mind right. Again thank you so much for all the kind words. We are for sure going to keep on doing stuff. The jam was the spark now we just have to keep the fire kindled.
Holyblayze
Creator of
Recent community posts
Current build does not currently have a win condition as it is an early prototype developed for the game jam. The idea is to give the feeling of hopelessness as the infestation spreads. The full release will still not have a "win" condition, as you are fighting an endless battle that you will always find yourself on the losing side of. Narrative and story direction will give the game a more defined play style, but it is still based on end conditions not win conditions. It all comes down to what you choose, and how your story ends.
Super cool of you to check out our game. we all had a great time watching it together. We already have an update planned for as soon as the judging period ends. It will include a variety of bug fixes as well as an overhaul to spawning. The story narrative is still a wip and we want to get it to a point of demo worthy before implementing to avoid potential spoilers.
Can you win?
Thank you so much for the feedback!!! This game may have been made for a jam but that doesn't mean we are stopping there! We have plans to incorporate the "decay" features of the minigames to the overworld once the day/night cycle has been implemented. This will help with seeing the infestation more prevalently as there will come a point where you no longer need to interact with objects to make the roaches scatter, they will do it on their own. We also have a full story that will be told through internal dialogue that is currently in the works. This will help convey the mental infestation spreading. Also thank you for brining up world of horror. I personally have not played it but it seems like a great source of inspiration so we will definitely be checking that out!
Hey! Thanks for the feedback :) Minigames are definitely a high priority, along with improvements to playability such as move speed. We currently have many minigames in the works all of which will "decay" much like the drawer minigame. I'll have our dev check out the full screen issue and should hopefully have that fixed for our first bug fix update.