idk if i commented before here but W game
really i mean it
Criteria | Rank | Score* | Raw Score |
Cleverness | #79 | 4.500 | 4.500 |
Artistic Style | #85 | 4.667 | 4.667 |
Playability | #90 | 4.667 | 4.667 |
Theme | #425 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
First Break is a atmospheric puzzle/bullet-hell hybrid about surviving a strange prison filled with traps.
Four creatures tell someone to pick something from a bag, a sling, before they get thrown into a seemingly endless pit. They wake up in this strange prison, and for every room, they need to find a key in order to open a warp and move forward.
Many enemies live in these rooms, and as they move, they spread deadly trails that will affect the player moves in many ways. The player is also very fragile, and every contact with an enemy or trap will end in a Game Over. Dying is fine, just try to escape.
Controls
WASD/Left Stick - 8-Direction Movement
Mouse/Right Stick - Aim Sling
LT/Right Click - Interaction
RT/Left Click - Shoot
I RECOMMEND USING A SCREEN REFRESH RATE OF 60HZ TO PLAY THE GAME WITH THE INTENDED FIRE RATE AND ENEMY SPREAD RATE - 144HZ WILL WORK PERFECTLY FINE, IT WILL JUST BE A BIT EASIER
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thanks Thor for organizing the jam and everyone for playing the game! I recommend using the mouse and keyboard to play, gamepad is supported but there is no aim assist.
SPOILERS:
Definitely one of my favorites of the jam. Love the story, love the gameplay, the music.
And even though it did nothing in this build, it felt so rad finding the secret warp. And my answer to the last question: I wanna go on a journey to find the man with the guitar, listen to him play a while.
Can't wait to play an extended version of this. I super hope to see the story expanded upon. This would make a great longform narrative game.
dude the music was amazing.
showed this game to my friends and they dig it too.
game got p difficult tho.
loved how steadily the enemy types were introduced.
had time to process how screwed i was when green guy showed up.
overall rly enjoyed.
Top notch game. Especially for one made in 2 weeks. Brings me back to a simpler time of flash games in the school computer lab. Keep up the good work, looking forward to full release :)
This game is really fun and challenging. I love how simplistic yet significant the sounds in the game are, and the style choices are great.
that was loads of fun... but I'm bad at palying vieo games so gave up on level 8 (there are many more entries to try!)
Oh boy trying to do a constructive criticism comment on this is really tough just on everything I want to complment. I'm a sucker for dark and abstract visuals so that's one plus.The music is relaxing and just the right amount of "blending in". The game play and its concepts are phenomenal. While I would consider this a 10/10 Game Jam game, it isn't without its flaws. I think the difficulty curve is off, some levels are way harder than others, causing the occasional level where you get stuck on followed by level you beat in 10 seconds. This might also be an absolute nitpick, but the red enemies may be a tad overtuned on how good they are at tracking you down, which caused some scenarios that feel a little TOO hopeless and "checkmatey". As I said tho, 10/10 for a game jam game, could've just been a game on steam and I would've left a positive review there too.
Very well done! I liked the audio and visual consistency, solid mechanics, good entry! I didn't finish the game, it was a bit too hard for me.
I loved the aesthetic of the game, super polished, the playability was on point!
I think the only aspect the game lacks is theme interpretation, but it was a very pleasant experience, good job!
Wow this game is unbelievable. What an achievement. My only feedback would be to lock the cursor to the viewport :). Great job!!
Very good atmosphere, cohesive graphics, relaxing music and nice sound effects. What's there not to like!
Some levels can be tough, but that's just a skill issue :D
Well done!
Fantastic game feel, and very polished visuals and gameplay - all round wonderful experience.
Stellar work!
Really good, did not expect that many levels and I only got to F038. Music great, mechanics are great. Overall a great game. Don't know how it ends but yeah starts very cryptic. :)
Good luck in the future. So far one of the 10 top games for sure.
Made it to the end with a score of 96, felt the pressure mounting to be sub-100 with that final encounter! I love how you managed to build so much character into the world while maintaining a crystal clear focus on the gameplay and mechanics, and loved all the different spreading patterns of the explosions. Great job, and have a wonderful jam 💚
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