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homao

3
Posts
A member registered 33 days ago

Recent community posts

It is a pleasant surprise to see that the game has been updated. I would like to bring some aspects of the game to your attention.

The player can still be invulnerable when Mangle enters the office. Although I do appreciate that she jumpscares you after a set amount of time, she still waits for the player to flip down the camera manually. This attribute of Mangle, combined with the fact that Foxy will not move if you keep the camera on him, allows for the player to be invulnerable until their power runs out. Perhaps she should forcibly flip the camera down and jumpscare the player when the set amount of time has passed.

Another issue is that you state that Mangle now plays footstep sounds when she moves away from the door. Of course the office window still works for checking if she is by the door or not but, I could not hear any sound to indicate that she had left. I could hear Foxy's running sounds and his banging at the door but Mangle's footsteps were never audible.

I do value the changes made to the power drainage rate and tablet button. I look forward to what you have in store for us in the next update.

I can see a discord server being quite convenient for people. The game has garnered a significant amount of downloads and I am quite certain most people use discord more than they use the itch.io website. I think it would be a wise idea to make a server for this game and its community.

Even though the game is in a very early stage, I would like to suggest some additions /changes for a more user friendly experience.

The camera button at the bottom seems too wide as it may be accidentally hovered over, and therefore pulled down, whilst trying to select different cameras. I suggest making it a bit more narrow or moving the map further up the screen.

The buttons to select each camera seem quite small which could potentially cause problems, especially in later nights. So perhaps making the buttons larger is a good idea.

The night is quite long, being around 9 minutes and although I can understand you may want to be accurate to FNAF 1, 9 minutes is a very long time. Even Scott understood that, making the nights in FNAF 2 through FNAF SL around 6 minutes. If you do not intend to make the game a grueling experience, I suggest shortening the nights.

Also I am not sure if this is intentional but, Mangle can enter your office and will only attack you if you pull up your camera. Therefore, you could start the night, do nothing and still end up getting to 6AM.

These are just my suggestions/concerns and I look forward to seeing where this project heads in the future.