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homsar47

21
Posts
8
Followers
3
Following
A member registered Aug 29, 2018 · View creator page →

Creator of

Recent community posts

@MakhamDev, I'm a graphics developer with an M1 Macbook and some free time coming up. Please DM me if you'd like to try to get things working. I'm in the Discord as "homsar47" and would love to try to help this side of development however I can.

Remarkably polished, no unnecessary frills. Great game.

Remarkable amount of content and depth. 10/10 would make my employees rebel again.

I absolutely love that at the end I can shoot the flag :)


Incredible pacing of the levels, really great teaching of the mechanic.

Pretty solid esp for 48 hours. I like the freedom to explore the mechanic without the dialogue revealing too much, but still helping push me in the right direction. Sick game

The slow movement speed and game pace felt really frustrating

The slow movement speed and game pace felt really frustrating

Cute AF! Fun concept

This game absolutely rocks.

I love the low-fi filter, but it does make readability a little difficult for a game like this.


Incredibly kickass puzzles. Probably my favorite game of the jam so far. Seriously, awesome work.

This game absolutely rocks.

I love the low-fi filter, but it does make readability a little difficult for a game like this.


Incredibly kickass puzzles. Probably my favorite game of the jam so far. Seriously, awesome work.

Great tutorialization, overall felt tuned pretty well, and the bug AI was fun to squish. Honestly, a great time.

Remarkably solid difficulty progression especially for a jam game.

I wanna be the rat

Please credit assets you used!

I got to be a silly little guy, 10/10 great game.

+1-ing this as well! I've been using Substance Designer for our pixel art and this tool seems like a much better fit. Cannot overstate how significant OSX support would be for our team's workflow.

I wouldn't have found this if you hadn't played our dice FPS game too.  The vibe for this one is awesome, I like the take you guys had on the gun mechanics.

Cool ass art assets, really impressive you were able to pull that together. I loved the design of all 4 spells once I got the hang of the gimmick. Only critique I could give would be the teleport feels a little tooooo jarring. It's nice that it punishes mashing but the effect could be tweaked with some camera tweening or something similar to make it feel a little better.


Overall, maybe my favorite game of the jam. Seriously, something about this one is so fun.

Super fun with friends! Astoundingly good pixel art for something made during a jam. It was cool seeing the sprites posted in the project channel during the jam :)

I thought the abilities were super cool and clever. I felt like I was playing an actiony Bennett Foddy game, where I was battling the controls. I liked the inclusion of retrying the last wave rather than starting over.

To qualify for prizes, you need to be an Auburn University student. To participate/compete, anyone is welcome!