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A member registered Nov 22, 2017 · View creator page →

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Thanks for playing! I had a lot of fun writing the dialogue and implementing the wacky abilities so I'm glad you liked 'em :)

In hindsight, yeah those dialogue portions definitely feel pretty weird with the lack of music. I had sort of run out of time and was concerned about adding some extra features, but I think if I were to redo the jam I'd definitely bump up music or some talking SFX to a higher priority. Appreciate the feedback!

Thanks for playing! The spectating was a last minute addition so I'm glad it was worth the inclusion!

Neat game! The sound design in particular stood out to me as fitting the eldritch aesthetic perfectly (the rickety penny farthing sound was great), and I liked the art too (really liked the detail of the player sprite changing as you lost your sanity). I think the mechanic of trying to time your lantern along with the speedup at the right time to shield yourself from as many sanity drops as possible was really interesting to play around. My criticism is that sometimes I would use my lantern to dodge 2 of the brain orbs in a row, and then immediately get hit by several more + a background monster for more sanity loss than if I had saved the lantern. It made it feel like my winning run was kind of luck based since I managed to not get too many guaranteed sanity drops earlier on. My suggestions (completely up to you whether you think these would benefit the game) would be to maybe zoom out more so the player can plan around whether they want to use the lantern now or save it for something up ahead, or just reduce the lantern cooldown a bit.