Creepy, only played one round. The menu looks a bit cheesy, but overall decent creepy game. A lot of basic endless runners so I would have liked to see something more with the bike in it. But a very unique game. Well done creepy art, but capped sound design since it is not custom assets. Very good
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Eldritch Ride's itch.io pageHow does your game fit the theme?
In the game you ride your penny farthing ( = bike) through otherworldly realms.
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
oug?
oug!
Comments
Very very ominous. I ran into an enemy on purpose cause I couldn't tell what was happening when I hit a brain and I got spooked... even though I ran into it on purpose. Probably some of my favorite art/atmosphere out of all the games I tried, but I wish the gameplay were a little bit more involved.
Thank you π You mean that you as a player have a bit more to do than switching lanes and using skills? π€ I first also thought about letting the player press "D" the whole time for the direction they are going, but I think that would have also not really involved them more π€ Maybe if I update it someday I'll think of a way, ty for the feedback!
I shall be sending you my therapy bill, good sir!! π€£ππ½
The aesthetic of this game is sick! I love how spooky it feels, very unique.
Neat game! The sound design in particular stood out to me as fitting the eldritch aesthetic perfectly (the rickety penny farthing sound was great), and I liked the art too (really liked the detail of the player sprite changing as you lost your sanity). I think the mechanic of trying to time your lantern along with the speedup at the right time to shield yourself from as many sanity drops as possible was really interesting to play around. My criticism is that sometimes I would use my lantern to dodge 2 of the brain orbs in a row, and then immediately get hit by several more + a background monster for more sanity loss than if I had saved the lantern. It made it feel like my winning run was kind of luck based since I managed to not get too many guaranteed sanity drops earlier on. My suggestions (completely up to you whether you think these would benefit the game) would be to maybe zoom out more so the player can plan around whether they want to use the lantern now or save it for something up ahead, or just reduce the lantern cooldown a bit.
Thank you for the submission!
Summary: Always love a good old Lovecraftian horror aesthetic. Going for a Penny Farthing concept for the cycle is such an ingenious idea. The Deep Tendrils seems to be at least a little more playable than the Crimson Bones, as unfortunately in the latter, it seems that, albeit inconsistently, the good denizens of the abyss could end the run even if you weren't on the same level as they are. Did not encounter this issue in the Deep Tendrils at all. That being said, the creature designs were very cool, and even seeing Connor in this style is great!
Also, losing your sanity is clearly the good ending. A found family in exchange for a feeble mind? What's one more body, sinking into the abyss?
Thank you for the review! π
The Crimson Bones should have been nearly the same difficulty as the Deep Tendrils, with the main difference being that everything spawns a bit faster. But maybe I messed up the hitbox somewhere which resulted in this issue π’π’. I'll definitely check what happened there!
And totally agree, would also stay with the new found family in their realm ππ
What a surreal and different experience. I couldn't get very far as I wasn't really sure what the lantern actually did and some of the creatures seemed to hit me regardless of which path I was on. Still very unique and interesting.
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