Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Eldritch RideView game page

An bycicle game for the Monkey Jam 2024
Submitted by Deacrow β€” 3 hours, 26 minutes before the deadline
Add to collection

Play game

Eldritch Ride's itch.io page

How does your game fit the theme?
In the game you ride your penny farthing ( = bike) through otherworldly realms.

Did your team create the vast majority of the art during the 4 days?

Yes

Did your team create the vast majority of the music during the 4 days?

No

oug?
oug!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Creepy, only played one round. The menu looks a bit cheesy, but overall decent creepy game. A lot of basic endless runners so I would have liked to see something more with the bike in it. But a very unique game. Well done creepy art, but capped sound design since it is not custom assets. Very good

Submitted (1 edit) (+1)

Very very ominous. I ran into an enemy on purpose cause I couldn't tell what was happening when I hit a brain and I got spooked... even though I ran into it on purpose. Probably some of my favorite art/atmosphere out of all the games I tried, but I wish the gameplay were a little bit more involved.

Developer

Thank you 😊 You mean that you as a player have a bit more to do than switching lanes and using skills? πŸ€” I first also thought about letting the player press "D" the whole time for the direction they are going, but I think that would have also not really involved them more πŸ€” Maybe if I update it someday I'll think of a way, ty for the feedback!

Submitted(+1)

Fun game! And the aesthetic worked extremely well, between the art and the sounds i really liked how great of a spooky mood it created :)

Developer

Thank you! 😊😊

Submitted(+1)

Finally tried the game of the person wo commented my game first ! :D <3 ... the audio made me kinda feel uncomftable ... but its a working an nice game good job :D

Developer

Thank youu <3 😊 Yeah, some friends told me it sounded like a dying cat or something πŸ˜’πŸ˜‚ But I did think the audio would make it seem more like an otherworldly realm a bit more, so I kept it :D

Submitted(+1)

I shall be sending you my therapy bill, good sir!! πŸ€£πŸ‘πŸ½

Developer(+1)

Hahaha I'll gladly pay my share πŸ˜‚ thanks for playing!

Submitted(+1)

The  aesthetic of this game is sick! I love how spooky it feels, very unique.

Developer

Thank you so much 😊

Submitted(+1)

Very cool aesthetic!! The overall mood is really great! 

Developer

thaank you 😊

Submitted(+1)

Neat game! The sound design in particular stood out to me as fitting the eldritch aesthetic perfectly (the rickety penny farthing sound was great), and I liked the art too (really liked the detail of the player sprite changing as you lost your sanity). I think the mechanic of trying to time your lantern along with the speedup at the right time to shield yourself from as many sanity drops as possible was really interesting to play around. My criticism is that sometimes I would use my lantern to dodge 2 of the brain orbs in a row, and then immediately get hit by several more + a background monster for more sanity loss than if I had saved the lantern. It made it feel like my winning run was kind of luck based since I managed to not get too many guaranteed sanity drops earlier on. My suggestions (completely up to you whether you think these would benefit the game) would be to maybe zoom out more so the player can plan around whether they want to use the lantern now or save it for something up ahead, or just reduce the lantern cooldown a bit.

Developer

Hi, thank you very much for your feedback! ☺️

Yeah, true it is pretty luck based right now what you end up with, if I release an update I will definitely try a few things to make it feel more rewarding!

(+1)

Thank you for the submission!

Summary: Always love a good old Lovecraftian horror aesthetic. Going for a Penny Farthing concept for the cycle is such an ingenious idea. The Deep Tendrils seems to be at least a little more playable than the Crimson Bones, as unfortunately in the latter, it seems that, albeit inconsistently, the good denizens of the abyss could end the run even if you weren't on the same level as they are. Did not encounter this issue in the Deep Tendrils at all. That being said, the creature designs were very cool, and even seeing Connor in this style is great!

Also, losing your sanity is clearly the good ending. A found family in exchange for a feeble mind? What's one more body, sinking into the abyss?

Developer(+1)

Thank you for the review! 😊
The Crimson Bones should have been nearly the same difficulty as the Deep Tendrils, with the main difference being that everything spawns a bit faster. But maybe I messed up the hitbox somewhere which resulted in this issue 😒😒.  I'll definitely check what happened there!
And totally agree, would also stay with the new found family in their realm πŸ‘ŒπŸ˜‚

Submitted(+1)

What a surreal and different experience. I couldn't get very far as I wasn't really sure what the lantern actually did and some of the creatures seemed to hit me regardless of which path I was on. Still very unique and interesting.

Developer

Hi, thanks for the feedback ☺️

Yeah the lantern only hells against sanity loss (from the flying ones and the brains / projectiles) all the others kill you πŸ˜…πŸ˜…

Submitted(+1)

Ah I see. Very cool vibes love me some Eldrich horror vibes you don't see it often enough IMO.

Developer

ty ty 😊 hope that maybe there are even more eldritch games among this jam, but havn't come across one yet, although going in that direction with the theme is a bit of a stretch πŸ˜‚