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hoopty

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A member registered May 09, 2016 · View creator page →

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(1 edit)

I suppose that’s what we get for not investing much time in the art 😅

Appreciate all the kind words!

Thanks for the input! I’ll have to experiment with it after the jam voting is over.

Very polished. Great visuals and style. Reminds me of VVVVVV. Could use an extra mechanic or obstacle to shake things up (maybe a zone where you can’t change gravity in). Otherwise, great work!

You’re far too kind. Appreciate all the love

Interesting variant of the cookie clicker genre. One suggestion for improvement would be to have a respawn delay for the higher point bugs to incentivize bouncing back and forth from bug type to bug type. Otherwise people will always just focus on following the highest point bug and ignoring the others (that’s what I did anyways). The message of the game is nice as well.

That’s very flattering, thank you! Didn’t start out with that as the inspiration but the ad hoc visuals and nature of the physics are pretty similar now that I think about it.

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Fair criticism. The reason I kept with the fixed mouse distance was because I didn’t want the rate of rotation to depend on how far you mouse was from the termite (less distance to travel a circle the closer to the termite). Probably should have made it less sensitive by default but I got used to it after play testing it over and over again. Thanks for the feedback!