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Slime Moving Service's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #415 | 3.889 | 4.125 |
Fun | #592 | 3.536 | 3.750 |
Overall | #1172 | 3.359 | 3.563 |
Presentation | #2817 | 2.652 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Objects you touch stick to you
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Simple concept but really interesting possibilities for levels. I think that it can be a bit annoying when you almost fit but don't. Maybe you can try adding some soft body physics to slimed objects? (Much more work than you could've added in 48hours). Really nice job
Thanks for the suggestion! Another thing we had considered but didn’t have time for was being able to partially reset the level back to the last added piece, or perhaps some number of items back in time. We’ll keep the soft body physics idea in mind if we flesh it out more.
Great concept and fun to play! The frustration when you need 1more mm to get through something ^^. Great entry in th jam
I'm so sad a bunch of people might overlook this one because of the simple presentation. It's incredibly fun and I think I put more actual playtime on it than any other jam game this year so far. Great puzzling and great submission.
I suppose that’s what we get for not investing much time in the art 😅
Appreciate all the kind words!
This is a frustratingly fun puzzle. Good work!
Surprisingly strategic, but incredibly fun! I really enjoyed this one
Cool concept, really challenging.