This is a neat idea, where you choose how the difficulty curve progresses, and I love that your progression through the game is by making your character progressively weaker, instead of stronger.
HotJalepeno
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I think the fact that the platforms you were trying to land on were relatively small made it difficult. It made it feel like you were going to overshoot. That, and having a jump that was barely strong enough (on its own, without the double jump) to get you there made it feel like each jump was life threatening.
I like that you can suffocate when trying to meditate. That's some dedication there.
But yeah, the time pressure is great for gameplay. The movement feels kind of weird on analog stick, it almost snaps to horizontal and vertical lines.
Also, the eerie kind of whale-song in the background is really neat
The song really grows on you quickly. The idea that you have to use the two bullet types with their different strengths is pretty neat too, especially because they have different effective ranges. I will say, though, that aiming at someone directly above or below you is really hard, because your character holds the gun to the side and doesn't flip to look in the direction you're pointing.
All in all, it was fun, the Tutorial especially was good