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HotRodHank

40
Posts
14
Following
A member registered Oct 03, 2021

Recent community posts

I've sent it, should be from Gyverhunter

Thank you so much!

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The picture I talked about in the form. It slightly cuts off the settings and various letters. It isn't a huge deal by any means, but would be nice icing on the cake! Resolution might also be causing the map and enemies to be visible while in the inventory, but I am unsure if this is intentional or not, A screenshot of that will be included below. It isn't happening on the sides, only the top and bottom if that helps at all.

Clarification on the forms, would you rather people submit one bug/suggestion/balancing per form, or as many as they find on one form? I think the one per form would be nice for organizing, but I can see both sides.


In other words, I finished it the fastest I have with a 3:33!

I love the style of the game and I think it has some very good ideas!

The issue I had was combat on the motorcycle. Whether it was a skill issue on my part or not, I felt like the projectiles were just too slow to keep up with the fast moving motorcycle combined with the moving enemies. The ice spell felt like it was the only spell I could semi-consistently hit the enemies.

I did find a few bugs, including one that lets you skip getting all the books and spells except one. I plan on recording it and sending it in a reply so It can be shown rather than described in a poor manner.

Overall, I think this game has good potential, and I really connect with this low poly design combined with the art and style. I had fun testing the spells and the dialogue changing based on you have is sick attention to detail that I love to see. The biggest issue was the motorcycle combat but besides that, It is a solid game.

Thank you so much! I will be sure to use it and I am sure others will be happy with it. The design of the form is sick as well.

I am excited for this steam release and update, I look forward to it!

Hi there! I was wondering how the steam release was going? I am very excited to see this on steam!

I do have a suggestion as well. Bug/Suggestion forms would be nice in case something flies under your radar or if someone has a good idea they want to share! I would say a discord would be nice convenience for the forms and the community but those things are hell to set-up. Google forms might be good alternative.

I hope progress is going smoothly!

Very nice demo, also speedrun-able which is nice. Keep up the good work!

Very nice game, I like the different mission options provided for the player that allows a more challenging or easy experience based on how quick you want to go.

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Glad to be back too! Life has its ways to screw with people, so apologies for dropping out. I'm super excited for the steam launch and update, I will make sure to be one of the first to grab it! 
I unfortunately don't have the knowledge of the first Golgothite run anymore, but once the new one releases on steam, I will keep to my word this time and see how fast I can beat it!

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I beat the paint boss, I assume that's the last level . Albeit I don't speak French, I can see that a lot of work went into this. I especially like the mechanics of the paint boss with the fill tool and etc., and I hope to see similar mechanics in future games!

Amazing demo so far, keep it up 👍

I believe sub hour is acheivable, there is room for time save because I got 28 mins on a run were not everything was planned yet. The inside of golgothite may prove to be difficult but I have a small idea, getting the magic wand. Its like the culinary cannon in the sense that it is very good right out the gate but performs better since its tracking a various other effects. It may be out of the way but it might save massive time for the last boss. 

It hasnt‘t fully came together but its getting there 👍

I have routed the first map of the game and defeated Golgothite's Skull in just 28 minutes! I've developed a decently reliable way to deal with the Guardian of the Antichrist, a way to cheese the Arch Angel, and a decent loadout. I now have Inside Golgothite to route and map, and I have a vague idea of how it'll pan out but only time will tell!

Stats After Defeating Golgothite's Skull

325 HP

00h28 (Note, this is in-game time, real time is unknown and most likely much longer)

25% Abilities (Double Jump, Murky Coat, Dash, Angel Wings)

18% Weapons (Skeleton Hand, Flamer, Demon Fork, Rocket Launcher, Jack Hammer, Double Barrel, and the two starter weapons)

39% Bosses (Honestly higher than I thought it would be)

Main weapon used was the flamer, it is great against everything, including the Skull

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I never have seen this, this will really improve timing and the route! Thank you so much, I thought I had fully discovered the map, that worries me I have missed another huge shortcut 😭

I always wondered why the gate shut so abruptly unlike other gates but I never thought of that. Getting the flamer early on is a grace, it really holds through till endgame in my opinion.

Doing this I realized that inside golgothite is very long and outside is tall.

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Here are both the minimaps! I decided to take them so I can route the run better.

I haven't changed any of the maps/entrances to rooms, only borders around the rooms and the obvious white background for easier viewing and planning.

Inside Golgothite



Outside Golgothite (Updated for Shortcut)


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The DPS meter would be a nice addition, maybe make it an option in settings so people who aren't die-hard damage maxxers(I am a die-hard damage maxxer myself lol) don't have the screen cluttered. Thank you for responding and looking at the feedback!

The only roadblock I have hit so far has been the Guardians of the Afterlife, the Cerberus dude. The head that rushes at you is ROUGH when you have low hp. I'm gonna keep going at it though, it'll get done!

I absolutely loved it, I like where it is going! The weapons are nicely balanced and the bosses don't feel like pushovers. I love obliterating bosses but the damage compared to the boss health is a very good mix right now!

I couldn't exactly find where the heart weapon was, although this was the same save as used for the older demo so I don't know if that has caused any issues. 

I do have a couple points of feedback. When you are at the height of your double jump, instead of floating for a very short second and then accelerating downwards like a normal jump, it feels like you hit a ceiling and immediately start going downwards. It feels different to the normal jump that you get accustomed to, so it might be difficult to maneuver when double jump is needed. 

My only other feedback is damage numbers when hitting an enemy. My apologies if this is already planned to be implemented, but damage numbers makes hitting enemies feel more reactive and can make figuring out what weapon to use a lot easier. It can also show their defense values, which is a really nice stat to have.

Overall, this demo is very good and playing it was a joy. I love how you are revamping the previous bosses, it makes them so much more engaging and all the textures fit your aesthetic very well. Keep it up!!!!!!!!!!

I am about to play it, I'm excited for all the new stuff you have added! Also, thank you so much for the shoutout, I want this game to be the best it can be. I'll keep letting you know if I find anything!

I am currently making a Google Doc mapping out the run, so far it is going great!

They can be pretty time-consuming to own, but I don't think it would be a bad idea. It would also be good for upcoming games or just your community to attract more players, not just targeted for a special game! No worries if you aren't interested though, it isn't necessary for such an epic game!

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I actually thought about speedrunning this game! I don't think I'm at the skill for it yet but I will make sure to post a video of it when I do! Do you have a discord? I'm aware it might be majority French but I would love to interact with the community!

I've 100% the game!!!!! Took me some time but it was worth it, time for chaos mode!

It works, thanks a ton! I plan on searching for it and the trumpet today,  I'll post a screenshot when I finish!

Side note, is 500 still the max HP? I can't seem to find the last one.

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Is there something specific I have to do after defeating all the bosses to get the Destroyer Emblem? When I go back after defeating all of them, it is no longer there. I am wanting to 100% this game so it would mean a lot if you could help!

Oh hell yeah man, thank you a lot! I really appreciate the work you are putting in, keep it up!👍

I have found a bug that is preventing me from progressing. When entering Golgothite's body, it turns to a black screen and doesn't send me anywhere.

Very nice demo! The health-on-hit ability is a little strong at the moment, but I love the map design and how it feels to move around. The "?" on rooms with secrets is a nice touch so you don't have to bump into every wall lol. Keep up the good work, this is going to turn out great! P.S. I love your art style :)

Found some workarounds to the jump glitch being patched, and lots of room for improvement. Very fun though!

Great update, keep it up

I am going to have night terrors now, 10/10

It going great, keep up the good work!

Good game! I did find that if you shot at a certain angle right up against a wall, the shot would push you instead of killing you. 

I can't wait for the next update, great job!

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It's a nice little game, good job!

I can tell this will be a great game, keep going dude!

Current PB : 1:11

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