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(+2)

I love the style of the game and I think it has some very good ideas!

The issue I had was combat on the motorcycle. Whether it was a skill issue on my part or not, I felt like the projectiles were just too slow to keep up with the fast moving motorcycle combined with the moving enemies. The ice spell felt like it was the only spell I could semi-consistently hit the enemies.

I did find a few bugs, including one that lets you skip getting all the books and spells except one. I plan on recording it and sending it in a reply so It can be shown rather than described in a poor manner.

Overall, I think this game has good potential, and I really connect with this low poly design combined with the art and style. I had fun testing the spells and the dialogue changing based on you have is sick attention to detail that I love to see. The biggest issue was the motorcycle combat but besides that, It is a solid game.

(+1)


In other words, I finished it the fastest I have with a 3:33!

(+1)

hah, was worried for a second that i'd misprogrammed a door item check or something but sidestepping the checks altogether is pretty clever

shooting while moving definitely takes getting used to, in that the projectile has the motorcycle's velocity added to it on launch - so driveby'ing an enemy to the right of the motorcycle, for example, requires placing the crosshair to the right of the enemy's position on screen, such that the added motorcycle velocity carries the projectile leftward into the enemy. alternately driving the motorcycle directly at an enemy will minimize this effect and then it's like a ranged jousting match

Thanks for the tip!

(1 edit)

I kinda just drove around the enemies in circles and let them come to me


edit: to clarify, so Koakuma could shoot them, I just tried to dodge.