Shame it's only a veeeery short demo, but it looks so good! Even getting this short snippet done within the timeframe of the jam is something you should be proud of. The art design is really cool, the snippet of plot is intriguing, and I'm a sucker for the death game narrative novel so I'd happily buy/play a full version! Best of luck in developing it in the future
HouseOnTheBailey
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I got to the third level, after an initial struggle of figuring out the controls and that you need to pick up the rock to go through a door, but then got soft-locked when I fell down a gap without my rock that I then couldn't jump high enough to escape from. Premise is nice and simple, would be great to see it polished with sound and more puzzles.
Cool idea with a decent execution! Here are my playtesting notes:
+ Reset mechanic is interesting, the diary is a good way to keep track of clues, and replaying to alter events is a fun central mechanic.
+ A surprising amount of well-implemented features for a solo project, from the UI to the menus to the insertable character name.
- The text is too slow, it needs either the base speed increasing or a button/click that then skips it. It took me 23 mins to complete, and I think that would have been 5 mins quicker if I could read at my own pace.
- Some of the writing is a bit clunky, so if you wanted to polish this up I think you should go through and do some grammar + quality checks on it.
Good work!