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Hero of Mackeytown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #690 | 1.936 | 3.000 |
Presentation | #709 | 1.678 | 2.600 |
Fun | #710 | 1.549 | 2.400 |
Theme | #719 | 1.678 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power in this game refers to both the magical power you are turning off with your anti-magic rock but also the oppressive social power of the wizard who is using his magic to control Mackeytown
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Comments
Cool mechanic! I would have loved to see the disabling rock iterated on more. inverted magic blocks that become solid when the rock touches them? Give the knight a magnet that pulls the rock toward them? Oh, and i was only able to beat it using cheese. Pressing tab on a door while the rock is out still sends you to the next level.
I got to the third level, after an initial struggle of figuring out the controls and that you need to pick up the rock to go through a door, but then got soft-locked when I fell down a gap without my rock that I then couldn't jump high enough to escape from. Premise is nice and simple, would be great to see it polished with sound and more puzzles.