Easiest way is to spam the balls to collect gold coins, coins are not used during battle. They are meant to be used in the shop. In the shop, buy starter mana. This will increase you amount of manan you start with.
HPinky
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I am so glad you liked it.
It took me a while to figure out the system, but was worth it.
I thought about gatcha style upgrade, I just worry that the basic damage will be the only stat needed to upgrade, thus making people only breeding with one girl. Since that will be enough to beat the game. Otherwise I'll have to create other obstacle to counter it. Not sure, Do you think a brick breaker style game will fair better game play?
The limited breed is already solved by having the girls limited eggs to breed with.
I guess I'll make a small system to try out.
Hi, I sorta am. I got stuck with a game mechanic on what to do. Because I manage to finish the breeding den.
The idea was to capture different type of girls to breed out new type of orcs. The orcs would have skill stats, by fucking the girls, they gain exp to level up. But when I tried it out, it was a annoying to keep doing that. So I am thinking what to do, but couldn't come up with anything that might be more interesting.
I even planned to change the whole game system to accommodate the breeding den system. If you're interested, I'll upload a video to showcase what I've done.
On the meanwhile I am working a different game mechanic that I had an eye on for a while.
If you have ideas that might be interesting, let me know. I might be able to implement it.
I had the idea to change the plinko game play to a brick breaker style game.
Hello, thank for the reply.
I don't think speed engine is gonna speed it up, because GMS2 itself is capping it to a max.
Currently 1.6 is my last update for this game play system. I am working on to remake the whole game.
The V2.0 will have a separate pool for that. The newer version will be more RPG like. I will shortly make a dev blog for updated of the newer version. Check in once in a while if you're interested.
I'll speed up the mana regen for now, to keep it interesting.
Thank for giving me feedback!
Thanks for playing and replying!
1. Yes, I have noticed that it has a bit too much wait. I have planned to add 'the mechanic' as a way to do some stuff while waiting to recharge. (It's has a few new system mixed with it) But as for the next update, I'll be putting some additional 'battle items' in the shop to fill out the wait time.
2. This might be a bit of a difficult thing to speed up everything. Mainly because of the Game maker studio itself. If I recall, if there are too many stuff on screen, it might crash or lag. I'll see what I can do, probably make 2 version of it. This slow speed should mostly only the beginning. You can use the gold to buy 'starter mana' in the shop, this will give you a boost in mana from the start to upgrade faster.
3. Yeah, I can do that. Main reason I didn't do a warning before hand,because it's just a show to reduce your health. But future update will have 'environment obstacle' will have the pop-ups, I'll add popups to the regular attacks as well.
4. This, I might need to figure something out, the idea is to use the 'metal spike ball' to cancel the thunder by hitting it. It's suppose to be random to get you off guard. I thought maybe make the mage do a chant to indicate it coming? But i don't wanna directly show where the lightning is coming, otherwise the surprise attack is rendered useless.
5. As for the hentai scene, it seems i forgot to put a variable in the object. Its a easy fix.
Thanks for for the reply to help me out! I'll updating frequently, hope you'll eventually like the game! You have a idea how to make the tutorial more understandable?
Thanks again!
Hello!
Yes, you do damage when the spike-ball hits the yellow shield. The number you're looking at is the amount of times you have to break her shield to beat her. It's the number after the 2, that is the current health of her shield. (You can change spike-ball with right mouse click or number key 1 to 5)
As for the upgrade, it's not the gold is used to upgrade. It's the mana itself. The gold is used to buy stuff from the shop in the main menu. So from start of the game, you have 20 mana to upgrade something equal or fewer mana.
As to defeat the first enemy, one way (Gaining gold ASAP) is to upgrade the 'mana regen+' for 20 mana. This will gives you 2 mana every cooldown. Once you get 5 mana, upgrade 'Damage+' once. (For every damage, you get one gold). After that spam spike-ball before she throw a dart (You need to time it as best you can). Now, every time the ball hits the yellow shield, you get 2 coins. If by chance the dart misses the dart-board. There will be a green symbol that appear in the middle, click this as fast as possible (You only have a few seconds) . This will spam random free balls.
Once you lose, you should have some gold, go to the shop and buy 'starter mana' (This will give you more mana to play with for every game). Then repeat. The idea is to slowly upgrade yourself until you can beat the enemy.
You can beat her without gong to the shop, but that takes a while of grinding.
Thanks for the reply, I'll fix the issues you mentioned and update it. Will also make a more expanded game mechanics. Thanks for playing!
Hi, I didn't stop out of boredom or anything. It's because I sucked at coding so much, that it crashes every time I try to work on it. So, I had leave it until I get better at coding. I am also working on something else and realizes that I am very limited on time. Nun care might go on hiatus.
For me to finish bowser conquest, I need to start from scratch.