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Hubert Nafalski

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A member registered Mar 25, 2017 · View creator page →

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Haha! This was fun! Oh man - you got me, I mean, scope creep cought me 😁. I’ve been there so many times… I’m laughing at myself right now. I love autothematic stories 👌

Thanks 👍 It’s sometimes hard for me to keep the constant progress, but a comment like this helps a lot 💪

I’ve actually moved to different assets so it looks quite different now. Here is a work-in-progress version from a couple of weeks ago: link

It’s this tileset, right? When I download it looks sharp - not like the last screen in your previous message. I think the whole deal is that you need a sharp pixelated image, not high-resolution image. If you need to make it bigger to match the scale of other elements of the game, be sure to scale it up without smoothing. By default, most graphics programs try to smooth image while scaling, since it’s what you usually expect. Pixel art is different, and there are different scaling methods that won’t smooth the edges. I haven’t used Phaser, but NEAREST filter mode, as you wrote, seems the right method.

From what I can see, this looks like an issue with the tileset - it’s very blurry. Did you process those tilesets in some kind of graphic program before adding them to your game? Try to get the original ones and add them to your game untouched.

Hi 👋 nice project! I’m making a similar game and also use Ninja Adventure asset pack - I love it. One question - the tiles on the background look blurry. Looks like you’re using smooth image scaling. Is this on purpose? I think this is supposed to be pixel art kind of game, right? If that’s true, perhaps you might want to consider linear scaling of tiles to preserve sharp pixels.

Looking nice 👌 The dog and the duck are iconic - just as one would imagine. Orc and Minotaur are well done. I also like human2 glasses - to my surprise, it looks better when zoomed out. Nice trick with this pattern.

interesting experiment - let’s see where it will lead… map

[16, 16, 10, 20, 21, 28, 29, 17, 17, 17], [16, 11, 11, 23, 24, 25, 26, 10, 17, 17], [16, 11, 11, 5, 3, 3, 6, 10, 10, 17], [16, 16, 10, 5, 2, 0, 6, 10, 14, 17], [16, 16, 10, 10, 7, 10, 18, 10, 15, 10], [16, 12, 7, 7, 7, 7, 7, 7, 7, 10], [8, 8, 7, 10, 10, 7, 10, 10, 18, 10], [10, 10, 10, 10, 10, 7, 10, 10, 10, 10], [10, 10, 10, 10, 10, 7, 10, 10, 10, 19], [10, 10, 10, 10, 10, 7, 10, 10, 19, 19]

nice work! I like the ghost and pink jelly 🤩

Bravo!

Twofold: I like the result itself, and I admire you for overcoming the burnout 👏

Looking at your releases, it’s clear that you’re getting better and better with it. I think this tileset is really usable in an actual game. Keep it up!

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Here is the Tiled project if someone wants to play around: link.

Here is a sample of an issue I’ve noticed:

When sprites overlap a road, they blend with the background and seem to be too low.

As my tribute to this tileset, here is a sample level map just to spice up the imagination of how one can apply it: forest lodge

It’s created using a super neat tool called Tiled.

wow! Nicely done 🤩 I like this color palette - it suits the 90’s fantasy RPG style. And the details: double bones in the forearms of the skeleton, shaded hinter right leg of the rat, goblins muscles. I love it 😍.

Things to consider:

  • The snake’s tail is just behind its head, making it hard to distinguish the details of the fangs and the rest of the body (hood), perhaps it will look better if the tail was placed a bit lower.
  • The rat could use some whiskers
  • a slime, as a character, might use some eyes - otherwise, it can be mistaken for a pile of rocks

Thanks! I’m really counting on your feedback, it helps me a lot 👍

Wow! I love this art style 🤩 Looks like graphic from handheld Gameboy. I started imagine, how would my game look, after switching to tilesets and using this art style ☺️ All in all, I’d love to see your asset pack in action 🎮

Amazing 🤩

I must admit this crossed my mnie. That is, if (or should I say when?) I switch from text to tiles like ‘everyone else’ 🙈. It’s a thought🤔

True pro that is than 😁

1bit colors - nice! I thought my game for terminal was ascetic, but it’s nothing compared to that. I like the shadings 👌

wow! This looks awesome 🤩 I didn’t know you were an artist, I mean seriously - I would assume it was done by someone who is doing it professionally: colors and shades, body parts proportions, consistent style. Someone please use it in a game - I would play it 😁

oh, yeah! So true 👍

Nice! Quite a treat. I guess a good thing about a small and simple game (and game engine) is that you can render your ideas quickly. I’m struggling with writing tools (for a month) around the base code, just to speed up the process of creating the actual game. It takes ages.

oh, that's great! I can't wait to see the new version :-D

Deisim community · Created a new topic EA-1.32 on viveport

Hi,

I have an old version from viveport.com (1.30). Is Deisim going to be updated on this platform as well?

BR