Thanks 👍 It’s sometimes hard for me to keep the constant progress, but a comment like this helps a lot 💪
I’ve actually moved to different assets so it looks quite different now. Here is a work-in-progress version from a couple of weeks ago: link
It’s this tileset, right? When I download it looks sharp - not like the last screen in your previous message. I think the whole deal is that you need a sharp pixelated image, not high-resolution image. If you need to make it bigger to match the scale of other elements of the game, be sure to scale it up without smoothing. By default, most graphics programs try to smooth image while scaling, since it’s what you usually expect. Pixel art is different, and there are different scaling methods that won’t smooth the edges. I haven’t used Phaser, but NEAREST filter mode, as you wrote, seems the right method.
Hi 👋 nice project! I’m making a similar game and also use Ninja Adventure asset pack - I love it. One question - the tiles on the background look blurry. Looks like you’re using smooth image scaling. Is this on purpose? I think this is supposed to be pixel art kind of game, right? If that’s true, perhaps you might want to consider linear scaling of tiles to preserve sharp pixels.
interesting experiment - let’s see where it will lead…
[16, 16, 10, 20, 21, 28, 29, 17, 17, 17], [16, 11, 11, 23, 24, 25, 26, 10, 17, 17], [16, 11, 11, 5, 3, 3, 6, 10, 10, 17], [16, 16, 10, 5, 2, 0, 6, 10, 14, 17], [16, 16, 10, 10, 7, 10, 18, 10, 15, 10], [16, 12, 7, 7, 7, 7, 7, 7, 7, 10], [8, 8, 7, 10, 10, 7, 10, 10, 18, 10], [10, 10, 10, 10, 10, 7, 10, 10, 10, 10], [10, 10, 10, 10, 10, 7, 10, 10, 10, 19], [10, 10, 10, 10, 10, 7, 10, 10, 19, 19]
wow! Nicely done 🤩 I like this color palette - it suits the 90’s fantasy RPG style. And the details: double bones in the forearms of the skeleton, shaded hinter right leg of the rat, goblins muscles. I love it 😍.
Things to consider: