I'm pretty sure you need to choose the same as what's in the settings for it to work. I got the crash, but then reloaded and chose the other option and it worked, Then, after changing in the settings, the first option worked as well.
huelewdbr
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I've discovered a couple softlocks some others already commented about. First one was at the "end" of Yasuka's corruption route, the other was after getting it done with Sayuri.
Both of them happened because of not being able to pass time. A easy work aroud for you, dev would be to allow force-skipping when it happens to land in the wrong time of the day. Really annoying to restart because of this, since we don't know where the path went wrong.
Late reply, but most of the cast is fine. The demon is kinda vanilla main heroine, the mage is the shy type which can be fun as well, the elf is the dere which is always great and the pirate is the muscular girl boss type, which I guess some people like. I prefer both the elf and the demon girls, but nothing wrong with the other two.
The orc is kinda fine, but the teeth and the "do what you like and I won't even budge" was a turn off for me, but was bearable. As for the dwarf, she's too disproportional for me. I kept thinking she had some kind of facial deformity everytime I saw her face, so I wasn't even interested to know more about her.
And since you're kinda obligated to view everyone's story to progress, once I started skipping text, I decided it was enough. No reason to play VNs if you won't read. Maybe I could give it another chance in the future but that's it for now. I wish you the best nonetheless.
What a ride.
The story builds up quite slowly, but from volume 3 onwards, it only gets better. I almost dropped it after the first couple chapters because of the characters being too stuborn to even listen to each other, so it took much longer to solve the actual problem. Thankfully, it's a temporary issue.
Although this kind of reluctance keeps coming up later on, it's nowhere near as annoying. MC should have done to Ruriko what they did to Carpo. That was perfect. Hell, she had more balls than him in this regard. Sometimes, it's best to talk less and act more.
The original soundtrack is great and there are quite a few memorable moments. Can't really complain about the artistic choice, everything fits amazingly. Very well done.
Kind of a bittersweet feeling now that i finished it. I did miss some green events that are locked to me, no idea why.
I prefer the vanilla "girl falls in love with the guy for x reason and accepts he has an harem" to the "i corrupt and blackmail everyone to have my way with them".
Although you can choose a "good" path instead of the disgusting pig one, it seems like the game was designed to be the latter from the start. You're constantly taking advantage of the girls, even in the "good" paths. Erica's decision was very weird, either you forgive her for no reason and she starts to like you after getting beaten 3 times or you have your way with her kicking her in the stomach if she complains, no in between. Ruby's drug scene was fucked up as well. Either path she's r****.
I don't know, maybe if you went full taimanin it would make more sense. Mixing some "kinda vanilla" in there seems weird. Don't get me wrong, i did like the game, it's just that a lot of the situations felt off. But since it's a game, i can't really complain that much.
Actually, it depends. There isn't much of a pattern for versioning. Some devs would follow 0.9 with 1.0, but that doesn't mean it is the end of the alpha or beta phase Just like some devs use 0.9a/b/c for minor updates and others use 0.9.1/2/3 just the same.
I like to use the format x.y.z in which x would be major updates which add new features or indicate an important milestone (like end of alpha/beta), y for updates of existing features or new content and z for minor updates, meaning bugfixes, refactoring, minor optimization or some other kind of smaller changes; Depending on the scale, i'd consider it a "y".
But like i said, there isn't really an standard pattern to use, and like you said, the version usually doesn't indicate how close it is to being finished.
I remember reading an article about an indie dev that found it to be actually bad in his case, because he wanted to sell at his site as well and all google searches went to steam, And there was some clause in which he could not make it cheaper on his site (as steam takes a cut, he wanted to make it available cheaper if you bought it directly from him).
Late reply, but on the brothel management, it isn't ntr because you don't really have a relationship with the girl.
Dohna Dohna is the most recent example i can think to exemplify this. You literally make prostitutes out of girls to, in the context of the game, get resources to lead an revolution against a corrupt elite. You can have sex with them as well, but that's not really a relationship. You're just using them for pleasure.
Even the Rance x Sill relationship is better than that. Despite her being his slave, he really does love her, but he's a tsundere. That is proven by how the story unfolds, but i won't spoil it.
The "i love her, so i'd like to see her banged by however many dudes" is just another way to use her for your pleasure, assuming that makes you aroused.
Played this after Eternum. It's really nice to see how good you've become and although Eternum is pretty much on a league of it's own, this one leaves nothing to be desired. Thank you for another great story and world building. I hope you can keep producing many more stories like these from the years to come.
I played a little, but in the end, i gave up. The quest section isn't very clear on time/location of you need to go, so it makes you search almost the whole building when you have timed events, the "do this 10 times" also doesn't help. It felt more like a chore than anything.
The theme and the enormously disproportionate characters also weren't for me, but that would be a personal thing.
I really liked the writing and the cast. The only 2 suggestions i have are to speed up the fade-in/fade-out transitions; and remove or at least lower the affinity requirements (unless you have a reason you need them), specially for Yokubo and Yui, since you can only "level" them in the weekends. I don't think a "i should raise this number" feeling is good for the immersion. And i'm not sure what the plans are for the weekdays, but for now, after the first 2 weeks you just have to skip them, since there's nothing to do.
Other than that, very happy with it. I'm not really into games with "depression" as plot, but the way it was written was quite enjoyable. Well done.
Brief, but enough as a proof of concept. I don't know how experienced you are with game development, but i'd suggest you to make smaller iterations.
Things like composing a soundtrack or developing a rpg system, if you're doing them from scratch won't be trivial, so maybe focus on smaller parts of the game as you can do them. Just try not to make it so big that it becomes frustrating for you to develop it. It's a very common mistake.
Anyway, good luck with it.
Great start. The renders and animations are pretty good and i liked the setting.
I just noticed 2 things: when talking to the half demon girl, if you ask about her horn, the game will go back to the main menu. And in the menu, the back "button" is hollow, so you need to click in the borders for it to work.