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I really liked the writing and the cast. The only 2 suggestions i have are to speed up the fade-in/fade-out transitions; and remove or at least lower the affinity requirements (unless you have a reason you need them), specially for Yokubo and Yui, since you can only "level" them in the weekends. I don't think a "i should raise this number" feeling is good for the immersion. And i'm not sure what the plans are for the weekdays, but for now, after the first 2 weeks you just have to skip them, since there's nothing to do.

Other than that, very happy with it. I'm not really into games with "depression" as plot, but the way it was written was quite enjoyable. Well done.

(+1)

I'll have a look at readjusting some of the requirements as to not make the game feel too grindy and repetitive. Weekdays will definitely fill up more as more content is added. I plan to have additional event triggers for several characters on weekdays in the next update. If you've gotten to the "Room tour" event you might see where I'm going with that.

As for the transitions, I presume you mean the fade to black transitions? Or do you feel the transitions between renders are also at times too long? I might just re-enable skipping transitions or provide a slider to adjust transition speeds.

Thank you for your feedback, it's much appreciated! And I'm glad to hear you're enjoying the game. 🙂

It's mostly the  fade to black ones, the only other scene i remember now that felt slow was Yui storming out of the bathroom, since only her eyes changed.