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hughb

53
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A member registered Feb 23, 2017 · View creator page →

Creator of

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Nice game! I got 121. The helicopters are pretty funny; I love how they pathetically pinwheel down when they get hit. The music is good too.

This is cool; you should keep developing it.

Tweaking my props and getting Dr X Treme to bounce just right is fun and satisfying. It also makes me wonder what other props are possible.

It’s cool that the game has multiple difficulty modes. And a tutorial! Wow! The controls and UI are intuitive. Overall there’s a pretty high level of polish on display.

This game is a goofy goober and I am too. Love the collage aesthetic, especially with the sound effects. Reminds me of Terry Gilliam’s Monty Python animations.

In many ways this game is a mad scientist’s fusion of absurd humour and the scientific method, both in gameplay and narrative. Brilliant!

My only critique is I’m not sure if the goal is to go as long as you can or if there is a promise of an end.

Once I figured it out it was fun trying to maneuver the owl to where I needed her to be. Took me two tries to beat the boss! I loved the dialogue especially; it was funny. Somehow the graphics reinforce the sincere authenticity of this game. The moment the dummy was revealed with the sound legitimately spooked me, like some EXE horror hack. So I carpet-bombed them into oblivion! Justice served!!! It made me scared and made me laugh, which is more than other games can boast. I like it a lot, actually.

This is a great design. It’s very fun to fly for an extended period of time and get multiple eyes. Swooping around while maintaining control is especially satisfying. But getting to that point is difficult. At first I had no idea what I was doing, fumbling around. Then I figured out I had to just jump, fly, and steer, and only “CYCLONE” sparingly.

I struggle with fine controls, like most platformers for example, and this game, so I get frustrated quickly. It really pains me to put it down for personal reasons because I do think the controls are reasonable. A more capable player would have a lot of fun here. I did get to the purple level, which is cool; it encourages me to explore the rest of the game’s world.

The graphics and audio are serviceable. The particles do a lot. The focus is the gameplay, which it succeeds at. And that’s something to be proud of.

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This is great. I made $5 😂 I struggled with the controls. Sometimes it’s E to interact and sometimes it’s the mouse button, so I frequently got them mixed up. Took me a minute of struggling to figure out how to seat a customer. Art is great, and the music is doing a lot of heavy lifting. Just needs some polish on the usability. Very strong prototype!

I tried swimming around to collect all the fish but I got booted back to the boat screen after some time. I’m not sure that the fish I collected had any impact on what was in the tank. Also the inventory UI moves with the player, sometimes off screen. So overall a little wonky in places, but quite charming. The music and art play off each other well. I love the different fish sprites and seeing them in the tank. You’ve created an interesting hook and atmosphere with relatively little. (pun not intended ;)) Could be a cool take on aquarium games with some more development.

You’re correct; right now the game has only a suggestion of an ending and is yet unfinished. Thanks for playing.

Thanks for playing folks. More updates to come!

thanku!!! (✿◠‿◠)

Thanks man; thanks for playing!

Thanks! Fixed now.

Thanks! Hopefully fixed now.

Thanks for playing! I was able to find and fix the level loading bug.

Thanks for playing, and for the comment!! The level-loading bug as been fixed.

Thanks very much; this is excellent feedback. Will definitely continue to work on it and massage the design. Thanks for playing!

Thanks so much for the feedback. I’ve since fixed the level loading bug. More content to come!

There’s some cool ideas here! Good prototype. Also love the makeshift light table.

Very nice. Love the level of polish that went into this.

A novel way to use lighting!

Fun mechanic. Those last jumps are tough. Though I’m not very good at platformers.

Oddly disturbing! I wonder if adding some kind of sound could further the perversion.

An unassuming game, but surprisingly solid! Overall delightful. Got as far as stage 11 before giving up.

That’s right! Thanks for playing :)

I concur. Thank you; thanks for playing!

Pretty much. Thanks for playing :^)

Good game. I like the graphics. Gameplay is pretty smooth. I find the sound effects to be somewhat grating though. (eg. what sounds like a mic bump? And the “death” beep– though I see you were going for a flat-lining sound.)

The design here is actually good but unfortunately I keep getting stuck on corners most of the time. Nice ghosting effect on the viruses though.

Really solid work here. The overall experience is polished enough that it’s easy to see the level of craft behind it. I’d play an expanded version.

The design is great; however, I get upgrades so quickly that the game becomes too easy. I would for sure play a patched version.

The graphics really do it for me. The game is good. What else can I say?

So zen. Love it.

Cool concept. I unfortunately am not good enough at platformers to avoid suffocation, lol

This game rules. It creates a good atmosphere and story with relatively little– the mark of good design. And the gameplay is no slouch either. Good job guys B^)

TEMNAI rules!!

Wow, this is GOTY material for sure.

I agree, I would buy it if it was on Linux.

Solarpunk is great. Love this game, thanks for making it. (Not so sure about the soviet music at the end though.)

Thanks for playing! -Hugh