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hunterloftis

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A member registered Jul 06, 2018

Recent community posts

Hey thanks for putting this together!

Awesome thanks, looking forward to it!

Fantastic atmosphere, I love these tracks. Any chance you have their loop start/stop times noted down anywhere?

(1 edit)

Thanks, I should have said "will be if they continue" - basically my vote is for you to continue with consistent palettes & tile sizes so your Rogue Noir 2.0 will also be compatible with the work you've already published.

16x16 seems to be a popular vote here, but I'd point out that 8x8 sets can include 16x16 groups (which can be directly used in 16x16 tilemaps), but if the smallest tile is 16x16, then the tileset now requires 16px tilemaps to be effective. The way you've used 8x8 with 16x16 block groups so far is ideal.

(ditto with the katana running attack)

Lovely asset! However, the "player katana air attack 80x64.png" file is missing (only the "upper body" png is available).

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Edited: Your tilesets are currently useful for full games since they tend to align in terms of resolution & palette. I vote 8x8 base with 16x16 groups, like https://samvieten.itch.io/metroidvania-pixelart-tileset-biomes, so your various tilesets will continue to be compatible with one another.

I would love an alien (rather than human skull) feeling pack that mixes bio & mechanical elements. Whatever size fits a 48x48px character best - depending on the scale of the elements, that could be 16x16px or 32x32px. Ideally it could "match" https://samvieten.itch.io/metroidvania-pixelart-tileset-biomes in terms of palette, scale, lighting, and style.

Hi Sam, I love the style of this. Are you planning to release more of these that include a more sci-fi/metroid feel?  I'm looking for something with a similar vibe to this that mixes organic & scifi content:



Cool ships! A small suggestion that could make them even more versatile: an extra frame for each state of each ship (default/left/right/hard left/hard right) that has no thruster exhaust. That way, in a game, the exhaust can be dynamic & when the ship is decelerating, it can disappear.

The description hints at a broad variety of space station content, but the previews are pretty limited. How can I learn more about what exactly is in this set? Thanks!

Hi! Could you share how this asset is packaged? Individual files, a sprite sheet, etc?

Hey Max, I emailed you but haven't heard back.

Hi, are the .vox files included with this asset?

Hey, is it possible to buy these with .vox files?

Could you share how to get the emissive textures to render? Importing the .fbx files (by just dropping them into a scene) seems to lose everything but just the color. I've tried with both the precomposed building .fbx's and the prop advertisement .fbx's:

Nice, congrats!

Godot does have an asset library, but I haven't found it to be as useful as Unity's: https://godotengine.org/asset-library/asset

I tend to use itch instead.

PS here's one of these voxel ladies in action:

I'm working in Godot (doing cleanup in Blender)

Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.

You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.

Hi Max, you're right, they are skinned (attached to the armature), but they aren't usable, because the skinned meshes all have no textures. For example, here's what that looks like in Blender:


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I just bought the package, and the skinned models aren't textured. You can see why if you inspect the FBX files (and why they work for the author but nobody else): the textures all point to absolute paths. For example, here's the redhead texture file in the fbx: 

D:\VoxelAssets\FlyingBike\BikerWoman\CharacterExports\BikerWoman_Redhead02\Redhead02-0.png

...so these textures always fail to load, since they were saved with absolute paths instead of relative ones.

(edited to correct accuracy)

Lovely, simple game. It would have been 5/5 for me but I ended up abandoning the game pretty quickly after being frustrated by unclear powerups.