Hi Max, you're right, they are skinned (attached to the armature), but they aren't usable, because the skinned meshes all have no textures. For example, here's what that looks like in Blender:
Viewing post in modular voxel female character comments
Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.
You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.
Nice, congrats!
Godot does have an asset library, but I haven't found it to be as useful as Unity's: https://godotengine.org/asset-library/asset
I tend to use itch instead.
PS here's one of these voxel ladies in action: