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Ricardo Antezana

6
Posts
3
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A member registered Nov 22, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! We originally had so many awesome ideas such as tile adjacency bonuses and an events system - like asteroid showers and alien invasions haha, but due to time we had to cut it out. We definitely like your suggestion, and I think we will continue with the game. Thank you for sharing your screenshot, glad to see you had some fun!

Cool  game! The visuals were definitely impressive. The gameplay took me some time to figure out the optimal resource management, and I like that you could see Baba Yaga creeping up on you, added a sense of urgency. I think you need to add a sort of score system or leaderboard or end goal so that you have a sense of progress. Other than that, well done on what you guys made in the time available!

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We were having a lot of fun playing this! I like the contract mechanic but it may just be opposite of the theme xD. Still enjoyed building, however, I ran out of money to buy contracts - I don't think paying for contracts should be in the game. Also, if the people had animations and moved around making it a bit harder to shoot the right person could be a cool mechanic. Also, didn't like how moving one object would knock others xD. Overall though, really cute and there are some awesome designs and models in the game, I'm not the best interior decorator but you can let me know how I did :D



We had a lot of fun playing your game! The power ups, mushrooms, and multiple enemy types are a nice touch and it reminds us a lot of Vampire Survivors or Survivor.io! I was only using the jump attack as I found it worked best, and I think it's quite a cool mechanic. More creative power-ups could also add a whole new element to the game. Overall, awesome entry! 

This was my high score :D

Really unique idea and gameplay, I was really intrigued playing through this! I loved the stylized pixel art, I just wish there was some music that paired nicely with the visuals and awesome writing. I really hope you find the time to finish it with the ideas you had, well done!

Initially, I found the controls to be slightly unintuitive at first but once I got the hang of it, it was quite calming and satisfying to run around play in the map. The character control was smooth and the double jump mechanic was a delightful way to explore the map.  Unfortunately due to the time limitations of the jam, the gameplay lacks a challenge element, and could use a sort of timer or score mechanic. Nevertheless,  a cute little game made, well done!