Thanks a lot! I managed to find it and it shows up now, such an important thing to miss lol. Didn't help I was using it at like 7am when I posted here xD
Hybridwolfe
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How do you access the quest log? I originally tried to download this from the workshop but i had no idea where it went once subbed to so I simply downloaded from here and put it in the plugins folder. I can create quests but checking the menu I see no "Quest log" option, does it have a specific button or am I missing instructions somewhere on how to activate it?
Just as a heads up I only recently got RPGMaker MZ as an upgrade for VX Ace so I'm still learning things as I go.
I dunno if the comment is meant to be rude or not but it's coming across that way.
I was already being careful, as I said it's happened multiple times across 4 different restarts. It doesn't matter how long I wait between changing screens the saves will break no matter what. I could've saved over 5+ mins ago and it will still do it.
If it's a problem with the program itself and will never be fixed, fine. I'll just wait until the game if finished so it's stable, it's what I was going to do anyway if the issue persisted in future versions.
The save function in this is very temperamental, as others have said when you go to the info screen for Characters the Save data gets stuck inside that menu regardless of if you saved in that menu or not. Meaning whenever you load the game you will load in that menu and never be able to get out of it, essentially breaking the game.
This has happened multiple times to me now and it's very aggravating. I can't keep restarting the game all over again just because the save system is broken so I'll just wait until the game is much further along that it currently is in development in the hopes it gets fixed x-x
Congrats on the full release! However I've given it a few attempts now and it seems to end too quickly, whether its by design or a bug I'm not sure. I have the 2nd hunter show up and have the discussion to decide what to do with him, yet its literally two days later that the hunter shows up and I'm in the endgame. Yet going into town it shows the timer says I still have 5 or so days left so I don't know why it ends so soon. There is talk in-game about extending the time by distracting the hunter but I can't seem to find anyway to do so. It's also rather strange that I barely have enough time to do a few days to get chores done, learn magic, learn about the wytch & the Blackwolf and experience the game and the transformations that the player can get before he shows up. But with how quick he shows up it all ends too soon before any meaningful changes or progress is made
I was also hoping that by the full release the UI would have been updated to fit the full screen, it is really too small to play adequately as it barely takes up half of it. Zooming in can make it bigger but it cause a lot of issues, such as the background turning fully green so you can't see anything. Even not doing that something about the game causes my entire browser to reset or goes invisible for no apparent reason. Even the pop-ups are really finicky and need you to be in the exact spot for them to slowly open otherwise they expand and shrink rapidly, making it impossible to click choices.
I really wanted to enjoy this game and see how refined it would get but it seems mostly the same and actually more unstable compared to 0.3.2. I think this game would've been perfect using a visual novel format, like ren'py as you could then have the options clearly shown as options in text boxes rather than hidden in popups. It is a good attempt regardless of these issues though, good luck with any future projects you decide to do :D
Been playing and enjoying it so far :D I reached the end of the main story content but still have to do all the girls stories.
I do have a slight issue with the pacing as due to the fact you can do anything and everything at the same time it kinda sequence break things? Like people mention things that haven't happened yet, or they talk about something like it hasn't happened when it has. It gets a little confusing at times when they talk about something I have no idea about cuz I haven't done one of the routes to a certain point yet. There's also the way that events rely on RNG a lot of the time so there are times where one scene happens but instead of playing the ending for it another scene butts in and plays. But even with that and other issues I have overall I still like the game and am looking forward to more!
I have one question though, how do I earn money? One of Rae's quests requires the player to have money yet I have $0 and dunno how to get any.
So I've been playing this for a day or two now and I can say that it does have promise however there are a few things that others have mentioned that I agree needs tweaking/work on.
1. There is a lot of clicking to do get through scenes or to get to locations, each day you start in your room, have to click to leave, click to go downstairs, click to go outside, click to find the right district (in some cases being multiple clicks if you forget where things are) then click the school. It might be easier to jsut put the player at school at the beginning of each day or provide a simpler way to get to places. Like maybe a quick travel list or something, especially if it can highlight places that have characters in them that you can interact with/have a scene.
2. Some of the female character models are very thin, to the point of being sticks and actually make me concerned they don't have organs and will snap in two xD. I understand about making characters slim or thin but it goes way too far and looks ridiculous in most cases (especially when the character has wide hips).
3. It is Blinding bright, which I'm not exaggerating. It's like the Bloom has been put to the max setting and beyond and everything is washed out and practically white with how bright the light is, even indoors. It is a major issue, and the worst one for me. In some scenes it actually hurts to look at so it definitely needs to be turned down. The lack of shadows worsens this too.
4. The game really needs a quest/relationship log tracker. When there are so many characters to keep track of that have different events and scenes its hard to remember everything on what you need to do for them. A sort of Quest log or something would be greatly appreciated.
5. A minor note but a lot of the objects/locations seem to be grey, like they are missing textures or something and are just models. I dunno if it's tied to the brightness issue but thought to mention it anyway.
Overall the game is promising and will only get better with polish, so great work on what you've been able to achieve solo :D I can only hope that other fetishes like Transformation of other characters and/or gender swaps are planned for future content too.
After a year with no updates here, and from what I can tell 5 months of silence going by Patreon Posts, I'm going to have to drop this. It had such potential but the lack of updates makes me feel this game has either been abandoned or worse. If its gets updates in the future I may come back but its not likely.
Ok this is strange I redownloaded the demo here and it worked fine. Even thought I downloaded it multiple times last time and it never worked, so I guess it was not downloading properly for some reason yesterday.
It's a shame that the Fem MC option was removed, hopefully the description gets update to account for that so people don't miss it.
Had a weird error come up after I un-zipped the folder for v0.9.2 (before c or d versions came out) where the folder seemingly duplicated itself so I had two of them. Strangely deleting one left the other but it was completely empty. So I just had an empty folder on my computer say it cannot delete itself as it "Could not find the file".
The newer versions haven't had this issue but still want to let ya know about it. I fixed it by using CMD to remove it, so at least its gone now :D
This is fun a few times through but I'm disappointed that it just ends and no story is made with the choices you make, that would be the perfect conclusion for this.
The very limited combination options for titles are also really few so unless you know exactly what you need and what to exclude you won't get any titles. Also having a restart option and persistent achievements would be a nice addition, so then players don't have to refresh the page each run and can keep track of what you've already earned. Maybe bonuses tied to the achievements too for more points or something but that's just extra ideas.
Overall I liked it and hope to either see an update that adds more or, going by an earlier post, that a new game comes out with a story and more options :D
I don't now how but this game is even better than the first one, which I really liked. The new art style feels warm and nice, the UI is a big improvement and the fact that the story isn't interrupted with a moments screen and flows uninterrupted and naturally is my favourite change! While I didn't mind the "moment" scenes being separated in the previous one having it joined into the story and just going thru it feels so much more natural :D (If that isn't the case and the demo just didn't get to that point then thats fine tho)
I'm looking forward to this when it is completed with more customisation options, dynamic choices, the possibility of getting into a relationship with both characters and everything else that may be coming in ^-^
I had a glitch with Amy where you get to the end of the week with the chastity panties (CP) and I had the scene where she comes to get it removed. However the punishment happens as normal and even after maxing out the gauges and ending the punishment it just ends like normal and the quest doesn't continue or complete. I now keep getting a repeating scene when teaching that mentions Amy struggles to focus because of the CP and that they'll be removed soon. Anyway to fix this or will it require a full restart?
update: I checked later comments and used the console commands mentioned in a similar issue to redo the scene, it worked the 2nd time through but I'm still unsure why it didn't work the 1st time.