I would really love some machine learning algorithm with reinforcement on that kind of game :) :) :)
Hybris95
Recent community posts
Current Gameplay Improvments :
- Save the latest parameters for CPU build and Marketing
- Pay the taxes for each product produced and sold
and just say at the end of the year how much was spent in taxes instead of "KABOUM TAXES!!"
- There is at the moment no interest in using different Brand names
- The purpose to produce a kind of chip rather than another is not pushed forward, especially when we have 100% of the market
BugFix :
- CPU Clock number is restored but not the unit. And when we switch to MHz it changes the number to 0.
- Popularity can go over 100%
- Even if we sell no products at all, the market can be empty from opponents
Functionalities :
- Allow us to sell multiple products at the same time
- Allow us to see the history of Market in a chart (X=time, Y=%ofMarket, various lines for each Product or Brand)
- Have more uses for current banking
- Unlock more products in research as the time goes on
- Making a huge mistake does not reduce the popularity (like selling a shitty processor after selling only decent ones over a decade)
- Show the market on the left side of the screen, to avoid always going to market and missing big events
- Have a "News" tab on the upper part to be informed right away when something important happens - new products, concurrent stopping
Comments :
- There is a lack of final objective, it sounds like an infinite game, but after some time the game ends since there is no more research to do and no battle for concurrent
When using Thunder quite far from my island in the Deep Sea :
Also im in resized windowed mode.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object oBoom:
Push :: Execution Error - Variable Index [100,46] out of range [100,-1] - 17.<unknown variable>(100126,3200046)
at gml_Object_oBoom_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oBoom_Create_0 (line -1)
called from - gml_Script_scrCardExecute (line -1) - <unknown source line>
gml_Object_oGameManager_Draw_73