Current Gameplay Improvments :
- Save the latest parameters for CPU build and Marketing
- Pay the taxes for each product produced and sold
and just say at the end of the year how much was spent in taxes instead of "KABOUM TAXES!!"
- There is at the moment no interest in using different Brand names
- The purpose to produce a kind of chip rather than another is not pushed forward, especially when we have 100% of the market
BugFix :
- CPU Clock number is restored but not the unit. And when we switch to MHz it changes the number to 0.
- Popularity can go over 100%
- Even if we sell no products at all, the market can be empty from opponents
Functionalities :
- Allow us to sell multiple products at the same time
- Allow us to see the history of Market in a chart (X=time, Y=%ofMarket, various lines for each Product or Brand)
- Have more uses for current banking
- Unlock more products in research as the time goes on
- Making a huge mistake does not reduce the popularity (like selling a shitty processor after selling only decent ones over a decade)
- Show the market on the left side of the screen, to avoid always going to market and missing big events
- Have a "News" tab on the upper part to be informed right away when something important happens - new products, concurrent stopping
Comments :
- There is a lack of final objective, it sounds like an infinite game, but after some time the game ends since there is no more research to do and no battle for concurrent