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HymejiTheFallenStarLetsPlayer

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A member registered Jan 12, 2020 · View creator page →

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(I do also have no commentary one.)

Very fever dreamy and bright but with a bit gloomy of a game. I like what's going on in here. The art style really gives some vibrant surrealistic feel. Lorewise, it's also very interesting in a good way. Overall, not bad. I might have missed something else, like another ending, but I'm unsure anyways. Either I'll do a follow up video if there is, or maybe I'll check it on my own time, or probably some lore that I have just missed.


Again, and I forgot to mention, despite with the bugs and glitches, it's pretty good!

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very cool game. Looking forward to further updates!

(also made a gameplay, tho I also did a no-commentary as well anyways [also yep this is an earlier version, and not the recent with c one]. I'm unsure if I found every effect in this version atm, still, this game has beautiful areas, and most of the time the things I enjoy in YNFGs! Kudos!)

Again very fun game! I wish ENDLESS mode is also already selectable as well.

It's a very fun game, I'm not gonna lie. The art & animations are amazing. And I know you like making difficult games, coming from this game, and a comment...
But...
1. Around 200 is inhumane, I think at 170 should have stopped increasing in speed. If still not want to, well I think 250 should be more justifiable. 300 is just too much with the speed.
2, There are times the slimes can get stuck at certain areas, and even softlocked once and couldn't go back to title screen, had to refresh the page to restart the game.
3. I wish it's buttons instead like AD/left right. Like I said before the dragging can cause issues.
4. It's mostly easier in touchscreen, and could have been completeable without getting into rage.... if issue no.2 didn't exist.

Still, a very fun and addicting game, just sucks because of the aformentioned issues. And I like difficult games. It's just currently can be unfun to complete due to issues. Maybe it's just me... but those happened.

(I also have a no commentary one.)

It's a cool very depressing game. I guess everything is expressed well, and I can emphatize in the character/s' situation. 

Depressing story aside, your art is absolutely amazing, and expresses well with the story, as well with the surrealistic conveying.

If this is actual experience, or a tale from someone, it's still cool.

Overall, really had emotions on this one. Thank you.

Oh... I'm very honored as well to hear it. Thank you so much!

This is such a freaking cool game, and really promising as well! I like the style of this game, it's absolutely amazing, and atmospheric as well, giving some really serious, but also gloomy, and eerieness as well! Characters are interesting as well, especially with some of the backstory/ies and lore/s as well.

Looking forward to the actual game someday!

(Also... welp, I guess I made a gameplay as well, but my voice might be cursed, and may not be understandable at times. Tho I also have no commentary I guess. I apologize if I don't share videos directly... just having fears/anxiety and other things, and as well only now.)

thank you!

(I do also have like a no speaking/commentary one.)

Adorable gb game, 10/10, would play it again on a real cartridge. (while doable on own still costly.)

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ah I see. Welp I'll try to keep that in mind. I'm sorry.

This is such a fantastic game. Really enjoyed the story and the twist. I think it's absolutely beautiful and extremely gorgeous about the art! The endings as well are wonderful, and actually conveyed what fully happened as well. (I apologize if I'm not good in words.)


I unfortunately playthroughed the game in the web build, and I noticed there's an update now so yeah.

Anyway, here's my... I guess cursed commentary of the game.

(Tho I do have like a non commentary one as well.)
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Due to long reply I will reply it here. I like the puzzle mechanics of some effects and I think that's one thing I will praise about this game's effect hunting mechanics.

EDIT: Just a follow-up of like the playthrough part 2 is out, and I kept the bugs in the video unedited, just for more clarification. Tho the other bugs, I didn't perform, since I was recording. I just hope the previous comment and that will help.

I guess the dandelion still in sense at least. (and found it before, didn't know it's another area.  Tho ynfgs, are about dreams with variety of themes and topics, and I guess randomness, I guess the elevator one would require a bit of like even a miniscule hint, but again everyone I guess will still see these comments now. And I also had a feeling my suggestion could ruin about that, so don't take it much,  and I'm sorry for randomly broughting it up. Tbh I thought the effect will be in the actual one other room for the lily. 

I guess time for the bugs I found and/or other potential forgot to make the event temporary and things. Still take your time and don't overwork. 

1. The one effect that requires another has a missing sprite. Trying to go in and go out freezes the game. 

2. Same thing for the return to nexus bench in black door chance effect. If you try to go further to the right. It goes back to the white bg void and freezes the game. 

3. If you kill the one npc with the one random chance event of being nothing. If they're there and killed before, they are stuck in the wall and never going back in the room.  I had that save permanent. 

4. Tho this might not be a bug, but killing the moon event is permanent, and doesn't go back to its former state even after waking up. Sprite also goes to hole, but you can still enter it and it's still the black moon. 

That's all the bugs I found atm. Sorry couldn't provide the video/playthrough follow up for at least the bug checks, and I'm unsure if there are more that I missed that is permanently gone.  But yeah that's all I can provide for now. Still a pretty neat game again now after finding all effects.  I hope to see more of it later. 

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ah ok. Just making sure that base effects is not included in the count. I already tried hard to find the other two effects and revisited the other areas again.... I couldn't find it.

EDIT: I have found one more in the black door, just I dunno where else to check the remaining one, I feel like I already have checked everything at this point... unless there's one again in a game breaking bug state.

so 11?

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double checking in effects, 11 to find + 2, or actually 13 effects to find?

plays the covemonty of that number. (e.g. if you place a pause code, it will resume)

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this is too much for me. needs an overhaul.

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(also has no commentary. This is old version unfortunately)

Really pretty ynfg I will say. The visuals in this game are stunning. Musics pretty good too. Overall very promising. I wasn't able to find all effects... But I think there's one I can't obtain, which I will explain in the next paragraph.

I did run into some bugs as well. However, I unfortunately edited out in both videos. There's an area with dock + shoal combination,  found in the cave with a caterpillar, where there's one isle with 2 pillars that supposed to transport you somewhere, except it transitions you to still the same place. I tried it over and over, and it doesn't work. I'm unsure if there's an effect there, but if there is, and that's the only way, then yeah, I could say it's unobtainable. Another bug is after you visit the balloon world once, I dunno for some reason, visiting back the grave world, and trying to I guess, eat the candy on the bench one, becomes infinite, and cannot be removed/eaten, making revisit of the world impossible. I guess these are the other bugs I could find in my time playing the game.

Still, really pretty game! I think one thing you should implement, which kind of like any other ynfg, but always take your time and not rush about it, is like sitting with effects. Can be annoying and detriment at times for like getting an effect unequiped from sitting I guess. Speaking of sitting I found a glitch, where if you press too fast on like interacting on any chair, you can glitch through it and still walk forward, and get out of bounds/stuck in an invisible wall.

I'm very flattered to hear that... haha.

(Also has no commentary.)

Really cool and stylistic art and cgs, with solid minigame gameplay, for a 10-15 min game.
Pretty cool!

Not gonna lie, despite sometimes not liking back and forth/backtracking, this is a well done one.

My playthrough (yeah I'm still doing it, just not like most of the time I can share, times been busy.)

(Also has no commentary.)

Simply amazing game, with pretty good lore and worldbuilding, and pretty exciting and adorable cast of characters. The NPCs as well are very eerie, making also them more look like important than being just fulfilling their role. Music and Art as always is pretty great.

Definitely a neat expansion to Devil's Food/Cake Sister Chronicles. I hope to see more, just don't rush and take a break!

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last 3 levels confuses me, might actually need hints for this one.
EDIT: ok finally figured out

(Also has no commentary)

Very toxicly sweet of a game. Love the visuals and cgs! Would love to see more of either character/s (morgan/eve) in a future game, as they are interesting enough, and well done!

I solved everything except the one with a 2 and multi push blocks, and the one with multi push and a pin block on an almost shape like an hourglass. (both levels are next each other).


(Also has no commentary.)

Like another one said, it is short and sweet, with still some really bits of creepy and terror, as you described about your game.Visuals are very stunning and also amazing! love the DS style UI with pixelly visuals, and I also love the other UI menus are also attached to the buttons as well, and highlight as you check each on them. BGMs and SFXs are pretty good. Overall, like your other games I played several(?) months ago,I had fun!

(It also has no commentary version.)

I decided to play the game, since I saw the game had a major CG update, and I'm really glad. It's a very cute and lovely game! Love the characters, the lore and worldbuilding, and as always, the artworks and CGs. They are always pretty good and amazing! I would really give hugs to Esca. Also, Fern's really cool too!

Well I was able to get almost everything... except one...

(rot13, because I decided to check something else here at this point) Hcba purpxvat gur svyrf ba gur fhozvffvba cntr, gur ynfg bar vf n xrl, ohg jura V gevrq gur cnggrea, vg qbrfa'g haybpx gur ynfg bar ba gur 5 frgf.... hayrff vg arrqf fbzrguvat ryfr, ohg hu lrnu V qvqa'g frr nalguvat ryfrjurer gung cbffvoyl erfrzoyrf vg.... be vg'f va n qvssrerag cnggrea be n oht.

Regardless I have fun! It's a really cool game. I like the idea of drawing everything you see thing in it's pixel perfect shape. I guess the apple one unfortunately, had to do also with the something else. I just really tried to guess hard on that one, it's just lack of important cues to visualize, but that might be on me. Still, an awesome game.

(There's a no commentary version as well. Also I played/recorded this one before the update happen, so... welp...)

Just like I enjoyed your other recent game, I enjoyed this one with the same caliber. Characters are really good! And so is the art of this game! Really love the established characterization and relationship of the two as well. BGM/Music Choices is good I guess.

Overall, a very cool game.

I knew there will be some thinking outside the box shenanigans. cool puzzle tho.

so how do I get to the third image in the poster.

It's a fun, moderately difficult of a sokoban game with kind of like perma match 3 or more, with definitely requires some more brain power and small outside the box thinking in latter parts.

(I also have no commentary if anyone wants.)

Really cool and cold game, with a variety of emotions evoked while playing the game. Character designs are really cool, and so is the art as always! Really atmospheric as well.

No problem, it's still a fun game, and tried to do a run without trying to make the bug happen, tho unfortunately still happens, and also happy to help.

I can help. As long as you stepped on a part of Schrodinger with a quantum box overlayed in it, the part will just disappear at any level, as long you stepped and leave immediately on that tile.

Upon checking your update page, oh yeah, I remember your name somewhere else. It's odd that I remember seeing your name somewhere before and not remember it, and I finally remember you translated HELLO, HELLO WORLD as well (which I also playthroughed on my channel a while ago.)

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Great game (to the creator, I wish I could say directly to them), and I think you nailed the translation, and I guess, captured the writing flavor the creator had in mind, despite some small flaws, as well. Do you have any plans for their other games to be translated?

Pretty cool game I'll say. I wish there's a downloadable version. Still had fun with it!

(I also have a non-commentary one I guess, if my voice is very cursed.)

For a putting yourself to challenge to make a game, this is still pretty good! Best is the music and the graphics, and Sona as well! Such an adorable and charming character! I love them! (< will actually want to draw them.... later sadly, still had something to finish). The lore and story, might be minimalistic, but still so pretty good. Also the events are pretty cool too and varied. I guess the only complain I will have, will be tied to the endings I guess. I still dunno how the last major choices trigger, even with all the replaying at times. Nevertheless about the issue, I had so much fun.

Thank you for a cool game! As for first game, it's pretty good!