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Hyratel

6
Posts
43
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A member registered Apr 22, 2020

Recent community posts

tried to make things as detail actionable as I could :D

LOVE the map. can really put the big machines to work.

some feedback from playing:

GCEC has problems with Deliver pathing, have not found tractor that can do it

Field 123 has bad masking on northern edge, leads to almost-uncompletable spreader missions with a 12m spreader

small fields (101-106) need borders checked for masking, 101 has bad south edge and Courseplay can't separate 102-103

Field 6 has bad masking on south border

Farmer's Market (Southeast) requires Small or 4WS tractor for delivery pathing, splines take it too close to the building with a sharp approach turn

Field 121 cannot be reliably pathed-to

access road to Field 118, 140 is not drawn on map but does have pathing splines

Road T west of Johnson's Farmer's Market is too steep for most vehicles to handle when loaded, AI doesn't know not to path there. similar with the divided highway up to Northeast BGA, also very steep spot on the road between F126-F163

long trucks reliably get hung up on the guard rails when turning at the east end of Main Street (between F113-F115) and southwest end of Divided Highway near Strawmarket

could not get DI profiles to save in-game

(1 edit)

I see no options for remapping controls, it only responds to the mouse and keyboard. a joystick  cannot "just work" with a generic control mapping, because there are so many variations - hats, thumb buttons, twist axes etc. You need a full Direct Input (XInput/generic gamepad mappings won't cut it) mapping utility page under Input if you want to attract the 6DOF crowd

is this available in non-VR for DInput HOSAS sticks?

no response to any keyboard input at the "Press start" prompt, I have a DInput HOSAS not a Xinput pad. If you can't accommodate that, you really need to rethink your input system.