If I ever had a dom tell me they don't like providing aftercare, I would make sure they could never see my face again.
hytru
Recent community posts
on the latest upload for the windows EXE version of D.E as of the writting of this comment, not only do i seem to have a 25% crash rate on night end, victory or fail. i have noticed on 4/20 sometimes bonnie ends up in the room even with the left door closed. i closed the door, switched cam to the left hall to trigger fox sprinting and got jumpscared by bonnie.
I love what's come of the game and it's a combat system that actually requires me to think instead of just grind stats to oblivion and bad statuses and debuffs are actually meaningful. I've exclusively played your game on hard and have not found the difficulty to be obnoxiously fake from over-inflated stats or stupidly easy and the characters have depth to them. This is actually amazing for a single person or small team for two years of indie dev with crowd funding and you shouldn't beat yourself up at a about that. Story based games take a very long time to make by today's standards
i disagree, since restarting at all and sitting through the scenes to unlock new scenes is very frustrating, and time consumption like that makes me even worse over time since i become unable to keep focused. a smaller hitbox might have helped, but i find i didn't have trouble with hitboxes, my trouble was running thin on patience as i learn the new patterns and do sections over and over and over.
if there are checkpoints, why do i have to start over entirely when i die. getting my health back in between phases is NOT what i would consider a checkpoint. It is frustrating to have to start over and over if i make a mistake in what should be a short game with a little bit of erotic content and sit through what ive seen over and over as i learn each phase little by little. its a great game, i just think it would be a better experience if you could continue from checkpoint after a game over