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iamcadenza

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A member registered 66 days ago · View creator page →

Creator of

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Thanks! Yeah something with the a* pathing lib I used was bugging out with high enemy count which caused the jittering - never had enough time to debug it fully.

Unfortunately I ran out of time adding medals too - I'm sure you earned them though :)

More balance with the upgrades to make them more meaningful makes sense too. Feels like a waste if they don't stack well.
All great feedback - thanks so much!

Thanks for the feedback! Good to know that UX improvements would add the most value. Better "ramp up" and difficulty pacing with the upgrades makes sense. Thanks again  I appreciate it!

Thanks! Really enjoyed learning basic game dev with littlejs - great game jam :)

Thank you! I spent a ton of time making the upgrades data driven instead of hardcoded :)

Thank you! I'm glad you enjoyed it. I honestly just ran out of time :) I like your suggestion - I'll prioritize sprites and sound.

Thanks so much for the feedback!

Thanks so much for the feedback!

Thank you!

:) Yes it was! I used simplex noise to procedurally generate a new random terrain every round. 
https://www.npmjs.com/package/simplex-noise

Credit to this awesome youtuber who broke it down for me and my high-school algebra skill level.

If you are interested, you can actually play with the noise parameters inside the game.
Toggle the UI by hitting tilde (`).