It's a real shame about the transparent background being lost during the palette conversion as this makes the PixaTool workflow just unusable for my game development. Oh well.
iamrubber
Recent community posts
Also, I just tried rendering my project (after saving) and got this error:
############################################################################################
ERROR in
action number 1
of Draw Event
for object control:
Memory allocation failed: Attempting to allocate 44408896 bytes
############################################################################################
gml_Object_control_Draw_0 (line 154)
Hi,
On v1.3.1.1
First of all, when I save the project all the settings appear to revert to their defaults and after that point the sliders do nothing. For example I set up a FADE OUT animation. After saving it, if I go back in and adjust the sliders nothing changes. Also if I go into PRESETS after saving and try to run a few of them, they do nothing.
Seperate to this, I don't understand how I can create something that only happens once. Like for example I'd like my branch object to first change angle, then fade-out. How do you do a sequence like that?
Cheers.
I'm thinking of buying it. Can you please elaborate on changing the resolution as this puts me off as a beginner coder. Is it easy? Also, my sprites need to be 128x128. Is this easy enough to change? I've tried other engines where they didn't really adapt well to different mask sizes as this broke all the collision code. Thanks!