From a fellow perfectionist-in-recovery (I still have a long way to go), I just wanted to say right back atcha with the message behind this. I really love how you put it—that your art should reflect your imperfect self. That's a beautiful sentiment. :)
Ian "Paradachshund" Caisley
Creator of
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I saw this on your bsky today and just played it. I really liked the atmosphere, and the nailgun gameplay is weirdly satisfying (I think this is partly due to the excellent physicality of the sounds/metal sheet wobbling).
Good luck with the rest! I think you could easily get more than just one more day out of it personally, but maybe that's too much? You know better than me. :)
Hello, I'm currently trying to setup my first Itch game page. My goal is to launch the page with a free demo, but the game is still in development and I would like to prevent purchases of it entirely at this time. I've done some research, and it sounds like marking my file as a demo solves that part. The thing I'm unclear on is if I set the project to "No payments", does that achieve what I want? I gather that if you have a free project, people will gain ownership of it in perpetuity by downloading for free. Since my plan is to eventually ask for a payment when the game is finished, I didn't want downloading the demo to grant ownership of the full game later.
Any clarity on the right way to set this up would be appreciated. Thank you.
Hello, do you take bug reports here? When using this in MZ, events never lose their "throwability" between pages. In other words, if you throw an event and that switches them to a new page without the "throwable" comment, they can still be picked up and thrown. From reading the plugin help, this doesn't seem to be working as intended. This is reproducible in a blank project with no other plugins.