Lovely to hear! Thanks for letting me know :)
Ian MacLarty
Creator of
Recent community posts
Thanks! Yeah, and I don't get the same feeling with the newer dooms. One thing I remember clearly was running over all the corpses of the monsters I'd slain, while backtracking looking for a key or door. Something about how the corpses just hung around and didn't disappear like in most other games stood out to me.
So briefly: all the poems are pre-rendered and packed into a texture. We render the scene into an off-screen buffer, storing the texture coordinates of the poems in the buffer (each model in the scene has a different poem). Finally we render to the screen, looking up the poems in the texture using the intermediate buffer. We make sure we sample the buffer at a resolution that corresponds to the number of character rows and columns, so that we only render whole characters. Hope that makes sense!
Thanks. Yes it's Amulet. There's a tool to make your own worlds using the same system here: http://www.vertexmeadow.xyz/