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iantra

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A member registered Aug 25, 2023 · View creator page →

Creator of

Recent community posts

This is cool

Thanks! I think I managed to figure out a fix :)

Thank you so much! You're definitely not supposed to be able to get out without the key, that's a big bug. Do you mind explaining how that happened? 

And the items don't do anything at the moment, I wanted to add more mechanics but just ran out of time... I guess you can think of them as Easter eggs haha

This is so good! Incredibly unique concept and executed very nicely. I was a bit lost about where I should be going at first but other than that it was pretty much flawless

Thanks! Yeah, I got the same feedback from a few people so I've updated it to lower the difficulty a bit.

Thanks a lot for playing and commenting! I really wanted to add a map but ran out of time sadly. I was also worried about it being too easy but I guess I went overboard since a few people had the same feedback haha... I updated it to lower the difficulty a bit, hope it's better! :)

Cool game! Love all the references and the commitment to the bit, kind of sad that there wasn't a bigger payoff at the end but I guess that's lore accurate. 

Incredible idea and execution, only critique would be that it gets pretty trivial after the first few upgrades.

Interesting take on the theme! Like others said, movement really needs some polish (I think aiming while moving would be very helpful for the parts where you need to be really quick, and being able to go either up/down or sideways on the curved wires would be more intuitive), and the rules are not immediately clear (making the barriers somewhat more visible or simply replacing them with bigger distances would help).