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IBwWG

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A member registered Jun 12, 2016 · View creator page →

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But the Linux 64-bit version has been recompiled and should now work again.  Tested on Linux Mint 20.3.  ✔

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Also, the Windows version is known to work with the following versions of Proton on Steam (Linux Mint 20.3 64-bit) if you add it via Games → Add a Non-Steam Game to My Library:

- Proton 9.0-1
- Proton 8.0-5
- Proton 7.0-6
- Proton 5.13-6

Ah, good to know!  I'll try it out.  Thanks!  :-)

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Hey team, happy new year :-)

Recently tried a fresh playthrough after getting a new computer (running the latest Linux Mint, 20.3).  After getting the Book and 2-3 endings, it occurred to me that I hadn't yet seen any of the longer illustrated endings I remember from playing a year ago, i.e. the ones all captured in this YouTube video:

Have they been removed from the latest version or something?  Is this a bug?  Accessing previous endings via the Book just brings me to an in-game moment, then a white flash takes me directly to the stage where the other characters give their opinions, and then I get to choose whether to (forever, right?) have that ending, or go back to the start.  But even the first time I had hit these endings, there was no illustrated ending cutscene.  Thanks for any tips :-)

I did solve it before gaining access to the library (I hit Google instead), so, thanks.  :)  For my part, I thought the amount of challenge was just right on that one.  (I totally had no idea on the in-fight physics trivia from Orobas though, haha)  I guess I was half-done in the end.

Sounds good re: 3HP.  And I'd be glad to help test any early Linux builds.

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Minor point, still looking forward to getting into the game, but here's the first path I followed:

1. Beat the first boss

2. In the hotel, decided to go to the basement first instead of the mission-suggested 13th floor, since I found the first boss rather hard, and thought the basement might have some powerup I could use.

3. Solved Orobas' riddle, fought him, and beat him, went to the restaurant, and left.

At this point shru shows up and tells me the game is basically over, but I believe I skipped a large portion of it, now that I look around a bit at forum posts and so on.

Anyway, thought you might want to know, I wasn't looking for a way to break the game or whatever, but this was left open as a possible path.  Maybe lock the basement at first, or allow for this in the dialogue with shru?

That minor thing aside, hilarious writing, you already got a few actual LOLs out of me at this point.  Also, entertaining enough that I found myself playing a shmup even though they're really not my cup of tea normally.  Cleverly done, my hat is off to you. :)

* * * Update after finishing the rest of the bosses (including the super secret one)

  • Did you get stuck or frustrated at any point? If so, where?
    • The first boss, even on easy, but that was mostly because I couldn't find the 3HP gear yet at that point.  After getting that it was definitely more doable.
  • Did you enjoy the combat? Were any of the mechanics hard to understand?
    • To some extent I did enjoy it.  I don't think I've played many shmups since Galactix way back in the day, which at some point I persevered through level 100 and actually beat, once.  It's not my favourite genre, for sure, but the combat was OK and the rest of the game held my interest through whatever I didn't like about the combat.
  • Did you enjoy the dialogue and story? Did you think it was funny? Did you think characters were too wordy?
    • Absolutely.  Frickin'.  Hilarious.  Didn't find them wordy at all.  Loved it!
  • What difficulty did you play on? Did you find it appropriately challenging?
    • Easy and yes (for me).
  • How did the game run on your computer? Did any parts perform poorly? (If so, it would help me if you could post your PC specs!)
    • Ran fine (via Proton on Linux Mint 19), specs:

Processor Information:
    CPU Vendor:  GenuineIntel
    CPU Brand:  Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
    CPU Family:  0x6
    CPU Model:  0x45
    CPU Stepping:  0x1
    CPU Type:  0x0
    Speed:  2700 Mhz
    4 logical processors
    2 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Supported
    SSE42:  Supported
    AES:  Supported
    AVX:  Supported
    AVX2:  Unsupported
    AVX512F:  Unsupported
    AVX512PF:  Unsupported
    AVX512ER:  Unsupported
    AVX512CD:  Unsupported
    AVX512VNNI:  Unsupported
    SHA:  Unsupported
    CMPXCHG16B:  Supported
    LAHF/SAHF:  Supported
    PrefetchW:  Unsupported

Operating System Version:
    Linux Mint 19 Tara (64 bit)
    Kernel Name:  Linux
    Kernel Version:  4.15.0-74-generic
    X Server Vendor:  The X.Org Foundation
    X Server Release:  11906000
    X Window Manager:  Metacity (Marco)
    Steam Runtime Version:  steam-runtime_0.20191210.1

Video Card:
    Driver:  Intel Open Source Technology Center Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2
    Driver Version:  3.0 Mesa 19.1.2 - padoka PPA
    OpenGL Version: 3.0
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 74 Hz
    VendorID:  0x8086
    DeviceID:  0xa16
    Revision Not Detected
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  2560 x 1440
    Desktop Resolution: 2560 x 1440
    Primary Display Size: 28.74" x 16.93" (33.35" diag)
                                            73.0cm x 43.0cm (84.7cm diag)
    Primary VRAM Not Detected

Sound card:
    Audio device: Intel Haswell HDMI

Memory:
    RAM:  15967 Mb

This would be great for the phase of the game where it becomes more about the overall puzzle than the text.  But *only* where you've read the text already before...new variations shouldn't display a skip button (or should put some marker on it).  That'd save a lot of clicks/keystrokes and thus RSIs on the part of your users.

Awesome, thanks!

Still not seeing anything from Shift, but I discovered that F fast-forwards, M opens the map, and T opens the timeline.  Not sure how to open the journal, but J doesn't seem to do it.

I see this in the lower right corner sometimes.  But pressing Shift doesn't show any buttons or make that go away.  I'd love to know what keyboard shortcuts are available...it'd be handy to fast-forward, open the map, open the journal, and open the timeline via keyboard.  Running Linux Mint 19 here if that makes a difference.

Really enjoying the game so far!  I'm also impressed that, with such flexibility / open-worldiness, I haven't encountered any logical snafus.  One exception though, from I believe the first loop (maaaaaaybe second) was this (I clipped two screenshots together but that's the whole conversation.)  The conclusion surprised me...what documents are they referring to?  There was nothing about that in this or any prior conversation.

Context was I told Polonius that Bernardo wanted to talk with him.  (I went around telling everyone that at first.)  This was the result of their eventual meeting.


Impressive.  Reminds me of the IOCCC.  Not sure what the logic is behind how the third puzzle combines the two numbers, but I did somehow stumble upon the solution...

BTW the undo feature sometimes seems to take two clicks per action to actually undo, but not always...maybe that's part of one of the puzzles? 


Windows-only, should probably mark it so...

Pretty fun :)  A bit quirky though...often the easiest is to let the collapse push you through a wall?

"once a decision has been made, there's just no time to change your mind - and I tried to stick with the original image for inspiration."

Very true, and kudos. :)

Beautiful! I love the effect achieved here, both with the textures, and the music. Very immersive. I hadn't expected the image to end up as foliage in such a way, but I like the look of it!

I played around a bit, but besides walking around, and finding the lights amongst the stones, and a random tree out in the middle of a plain, I didn't seem to be able to interact with anything. The lights seem 'solid' so walking through them doesn't work, the character always collides with/avoids them. I know you said there wasn't much plot, but just wondering if I had found what there was to find, or if there was more left in this mysterious world...

Also, I didn't realize at first that the way to enter the letters is to drag them into the boxes. (Or at least that's the only thing that looks like it does anything.)

I have to admit, I thought I was getting somewhere initially, but actually I haven't gotten anywhere: I tried running this using Wine on Linux, and it actually works (there's no sound, as suggested by the menus, but I didn't get any trying it on a Windows box afterwards either.) There's one difference between the Wine/Linux play and playing on Windows: the laptop screen looks like this . I thought I was being clever in having figured out that there was an off-by-one code there, and that the words were ENTER CODE, until I played it on Windows and realized that that was not actually part of the game, but some Wine randomness. The actual code, I'm still stuck on. I'm curious about the rest of the game still!

Interesting! I see you stretched the definition a bit but your screenshot shows you use the image in the end (or maybe the end is the main part of the game? I haven't gotten far enough to tell yet.) I read the instructions and found the two items, but don't know the code for either. Are other items in the rooms clickable / are there other clues to be had around?

LOL =)

Hmm...this is on the latest Chromium on Linux. Which OS/browser do you use?

Indeed, whatever works, eh? ;)

Meh, just curious. I guess they work like Google results do, then. Anyway, thanks! :)

Game from an Image community · Created a new topic Next Jam

I'm wondering if anybody here would be up for another such jam, say, next month, with a new image.

Another idea I had was: make a game from provided sound effects--all clips must be used at least once somewhere in the game. Whether you liked #GameFromAnImage or not, would you be interested in a #GameFromSFX jam?

For future jams I just wanted to respond to something SpectralStar wrote:

"Not much of a plot, but five hours is NO TIME AT ALL!!!"

This is true. Although, given that there's a one-hour game jam, in some senses there's lots of time. ;) (But I have to admit, this is a fairly difficult jam.)

In future #GameFromAnImage or #GameFromSFX jams, I could make two limits, a la Ludum Dare: a 5-hour one and a 29-hour one. That leaves a brief option for those drawn to that, and one with an overnight for those who want more time (and to include folks in more time zones more easily.) What do you all think of this idea?

Nice, also stuck to the purist path! Very meditative gameplay. Just wondering, it says WASD but it's just left/right that actually work, right? (I'm trying it in Chromium on Linux.)

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Some things I discovered and others that I am curious about:

Dark shooters

Hitting either the white boxes or the stars takes away HP. You can't shoot the stars themselves, but only the boxes, by clicking. The boxes emit stars, so the sooner you get them, the better.

Sabotage the image

The safe is in the bedroom, and the laptop is on the coffee table in the living room. The safe gives a '1' if you click '-' but doesn't go further (actually, that seems to be generally true, you can't go '-' past '1' to '0'.) After that clicking '+' makes the numbers go up, so it wouldn't seem to be a hidden '-1' or something. No idea what the code could be.

The laptop's code seems to work by dragging the letters into the boxes, but they don't snap or anything, so I'm not sure what the tolerance may be for considering a letter to be actually entered. Or maybe that's part of it, maybe each box takes more than one letter? That'd be really sneaky. I tried a few words (you can get a full list with anagram finders online--wordfinders.com gives 319 four-letter words made from the available 'voapilrgehy') but was not able to crack it.

I was wondering about the title, and what the sabotage actually is, once one gets to it...and that made me think, maybe the title itself is a clue. Maybe SABO can be thought of as the similar-looking numbers 5480, and maybe TAGE is the password. Then I realized there's no T. I tried 5480 anyway, but it didn't work.

I'd love hints on these puzzles!

Vinterskygge

If there is a goal or interactions besides walking and enjoying the soundtrack and visuals, I would love hints about this!

Avoid the Moon

It seems that both being hit by a flying moon, or going off screen, makes you disappear forever...but the moon persists. Philosophical statement?

No worries, thanks for participating, and I look forward to checking it out! BTW why link through facebook with a different URL than is shown?

Went for the purist interpretation, very nice! I like the gameplay, and it doesn't take long to figure out the mechanics even without explicit instructions, which is good. It's easy for the chaos to sneak up on you...

One tiny improvement I would suggest is that the main firing button (which perhaps one uses very often :) ) be different from the restart button--a couple times I didn't manage to see my score because I accidentally clicked right after losing.

All in all, fun stuff! Which tools did you use?

Fun concept.

To avoid RSI I beat the game using an autoclicker. It took me ~23,692.3 Earth years.

Great question! Yes, for sure: I intended that as part of the "scaled, rotated, etc." in the rules. You could also potentially skew, mirror, and even colourize...

I was a bit ambiguous with the description on purpose. I want to allow lots of creative freedom, but I also want to avoid someone skirting the limits entirely, e.g. by chopping the image up into individual pixels and rearranging them. That's why I included a subjective part right after: "recognizably." Mere mortals (or at least I myself, I guess) should be able to tell that the original image is the basis for what you're seeing. It's a little bit the opposite of the Derivative Works Explained in the Ludum Dare rules -- I expect only "bad derivatives" (if any) by their definition. "Good derivatives" are not wanted here because they're not recognizable enough.

No prob. So just to be clear, the red bouncing thing is the egg? :) (And aside from egg identification, I really enjoy the art style. :) )

I like the controls and visuals, but I was a bit confused as to the egg part. I only managed to catch the red bouncing thing once, and it didn't seem to do much that I could see...but the purple things inside the planet look more like eggs, but I couldn't seem to get to them. Anyway, my pitiful high score, 1290 :)

Also a way to restart the game would be nice, as would keeping your score on screen at the end :)

Nice drunken effect. I bumped into the security guard and he flew across the land.

I follow someone but I'm not interested in the games they rate, only the games they produce. Is there a way to 'follow' at that level?