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IceVein

26
Posts
A member registered Aug 18, 2022 · View creator page →

Creator of

Recent community posts

 I think the graphics were very pretty.  I also think you guys nailed the lighting for the setting. Game felt very polished all around!

Wow! Astounding game. The creating of the friends who fight for you was really in depth! I also like the artwork. very well done :)

Interesting game :). I enjoyed the atmosphere and how you used controlling light as a core gameplay mechanic!

Thank you!

Interesting puzzle game. Had to really try to work it out in some levels :D. Nice work!

The revival mechanic was pretty unique. It gets pretty hectic towards later seconds. Great job :).

Oh shoot, must be a bug. Thanks for the feedback!

I enjoyed the graphics. Very unique. I think you did a nice job with the colour palette of the game. I managed to get four keys!

 Cool concept it reminded me a little of an old flash game "Boxhead"! I also liked the graphics and UI design!

Good job. I liked the atmosphere and environmental story telling. I think using the enemies rubber feet sound was pretty fun way to have awareness :D

Interesting concept. I liked how you incorporated the five stages into fitting gameplay mechanics!

One of the best looking games in this jam imho :)

Pretty hectic platformer. Good job!

Funny game! Cool how you made so many elements of it randomized. I made quite alot of money peddling water between buying and then selling to merchants.

Nice game. Very good job for your first entry :)

I found the art style very appealing and unique. I also like how you are playing form a childs perspective. It adds to depth of the scariness. I also found the story to be great especially to be made in such a short time!

Unique simulation idea for this jam imo. I really liked this idea. Moving around with your posse surviving as far as you can. I think it could be expanded to be even more cool. Like give the center character abilities the player can click action buttons with cooldowns in mmos and then more characters you can recruit like a bowman or something :D. 

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Cute game. Probably the only one with Meerkats! It's also easy to understand the basics to expand into resource management. A future idea could be to be allowed to choose which task you do. I think our games had quite similar base ideas even if the execution was different genres. Keep it up!

Nice work. Good job on incorporating the instructions into the gameplay!

I really enjoyed the game and liked the design. I like how you use visual cues to guide the player. The flair, the trail, the mysterious button, doors in the hall. Audio design was also very nice and built upon the different parts of the game. I didn't get past the monster though as I wasn't quite sure how to kill them.

Great work on the robots design and animations. I liked the environment as well, it had a very nice mystery vibe to it. The mouse sensitivity made some of the platforming a little hard. The jump button doesn't also always work. 

I especially liked the cut out art style and feel it gives the game a very unique identity. The game was very polished and lots of thought clearly went into making the levels distinct. One piece of feedback I could give is that the wolves are quite hard to deal with fire. When you lead them to a fire their death cooldown  and speed allows them to follow you quite easily making it hard to find your way to a wall space to block them.