I think the graphics were very pretty. I also think you guys nailed the lighting for the setting. Game felt very polished all around!
IceVein
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Unique simulation idea for this jam imo. I really liked this idea. Moving around with your posse surviving as far as you can. I think it could be expanded to be even more cool. Like give the center character abilities the player can click action buttons with cooldowns in mmos and then more characters you can recruit like a bowman or something :D.
I really enjoyed the game and liked the design. I like how you use visual cues to guide the player. The flair, the trail, the mysterious button, doors in the hall. Audio design was also very nice and built upon the different parts of the game. I didn't get past the monster though as I wasn't quite sure how to kill them.
I especially liked the cut out art style and feel it gives the game a very unique identity. The game was very polished and lots of thought clearly went into making the levels distinct. One piece of feedback I could give is that the wolves are quite hard to deal with fire. When you lead them to a fire their death cooldown and speed allows them to follow you quite easily making it hard to find your way to a wall space to block them.