I can't tell where I can and can't walk. Even though these two islands are clearly touching, I keep falling off. I can walk one way but not the other SOMETIMES, but there's nothing telling me what's touching and what isn't, what's above what, etc.
IchihashiMaiden
Recent community posts
I'm playing on the browser. I've found a seemingly game-breaking glitch. After racing with Dustin, if I challenge him to a rematch immediately, and roll to the end, instead of ending the race, it gives me the option to talk to him, and I can leave the roped-off area as if it's not even there. If I go back to the start, however, I can't walk through the rope like I can on the far end, which means I can't go back to collecting wood. I can't leave, and I can't finish the race. All it lets me do is challenge Dustin again.
Also the plant minigame has a lot of issues. A lot of my spacebar presses aren't registered, and when I transition to the next section of path none of my spacebar presses are registered. Turning on the cheat doesn't make it an easy or automatic win but instead makes it an instant automatic fail. I think it would be incredibly helpful if we could talk to Bucky about getting an "aid" for the task, or maybe even asking Mabel to help since she seems so giddy about what Rascal is doing. The latter could play into a type of "interest".
The game would also benefit greatly from a save feature.
It's not nearly as scary or heartstopping as the comments make it sound, but it is imaginative and relatable. Even as an adult I get that creepy feeling like something might slip through a door or window at the last second.
I did get very nervous when the power went out, and when the legs came across the screen. I was expecting a jumpscare. But thankfully, for with heart conditions can rest easy, there are no jumpscares. That's rare these days.
I feel like you could make this longer, with a little more psychological horror. Maybe a sound behind the player, or something that makes them want to look away from the garage door. Maybe the player could approach the door to investigate.
Maybe a small animal could wander by, to give the player a false sense of relief. Like "Oh, it was just a cat".
Overall, I liked it. I also like the design of Mr.Spook.
Instructions of ANY sort would be helpful. All I can do is pick up what appears to be two bags and put them on the floor or what appears to be a checkout counter. People come in, icons pop up with crosses through them, suggesting there's something missing, and then they leave.
I can't put the bags on any of the supposed surfaces (why are there so many different countertops??), I can't give them to the customers, I can't open them, I can't talk to the customers, I can't do anything.
There are a couple of spelling and grammatical errors, but nothing too distracting. I'd be happy to help with proofreading, by the way. I don't do it professionally, but I do write in my spare time.
I've never been a fan of long intros to games, but this one was actually pretty nice to read through. The way you framed the interactions between Jillian and her friends is nice, too. I can see the issue from both sides. Jillian looks like a bitch, and we see how it makes her friends feel, but we also see how quickly everyone drops her, and how that makes her feel when she's just worried about being her best. It's good, it doesn't feel so one-sided. Nobody's really the bad guy here. She's unaware of her faults, not maliciously intending to hurt them.
I don't think I need to point out how stunning the artwork is. Wonderful music, too. I could sit on that title screen all day and just listen to it.
It's nice, but it feels really unbalanced and unfair. I don't have anyone backing me up, and while I'm trying to convert one fan, two more come after me. I finally figured out how to get large groups to turn at once, but as soon as they reach her, she uses the exact same move and I have to run around avoiding hits until I have enough power to jump into the crowd and flip them all back to yellow. Only for them to immediately turn blue once more. I'm taking damage three times faster than my opponent.
It's a little frustrating to get down to 2 health, and have to spend 37 gold to get a single HP back. Keep the +1 HP potions cheap, add some more expensive ones that add more HP or have other special features.
Would like to be able to skip the dialogue, also.
As someone else said, needs a way to distinguish strong enemies from weak ones. Maybe label them with levels or make the regions more separated (like around the village, they're weak, but if I cross a bridge there's stronger ones or something).
EDIT: After posting my complaint about the indistinguishable enemies, I went back in, and eventually ran into a 600 HP Mystic sitting directly in front of the village. It had wandered from the top of the map to the desert.
It's no fun for people who don't have every video game out there released and all who made it memorized. I saw Hack Life 2, which obviously sounds like Half Life 2. I don't know who made it, I don't know who all was on the team of people who made it. But I know of the game, so I figured it must be right. NOPE!
Meanwhile, I see games that ring no bells, with names or companies that ring no bells, so I decline and lose THOUSANDS.
It'd be so much more player friendly if you at least made the games sound remotely similar, or only made company names a letter off. I can't even do Google searches because I have no clue if these are real names or not. Bethesda I recognize, and I THOUGHT I recognized Capcom in there once, but apparently I was wrong again.
And why do I lose hundreds of subs for not playing a game? They shouldn't know I said no to it!