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What roll specifically are you referring to? Like when the hare beckons you back after you drink the potion? If so, that's intentionally set to be a pretty high willpower check, but perhaps I've set it too high. I will investigate!

And the tedium of combat is something I was kinda worried about. I'll definitely make some changes to address that, and your two ideas (PC damage boost and PC dodge nerf) are what I'm currently leaning towards to speed up combat  encounters.

And what do you mean by examining the PC? Like a textual description of the character, or something visual?

And btw, you don't come off as a jerk in the slightest! I appreciate the feedback :)

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the roll for the trap is the one i mean


edot also yeah you said it better then me a way to look at the player textual or art just a way to look at what the place is doing to them.

The roll to escape the trap isn't supposed to be easy, but definitely very doable! It's a moderately-high strength check I believe.

Regarding the description of the PC, that's what I'd intended the Status portion of the sidebar to be. If you have any ideas how I could make this more effective, I'm all ears, but I'm not crazy about adding a whole new feature to do something very similar. And sadly, I don't currently have any plans to add visuals as I lack any visual art skills myself. If an artist ever wanted to team up, that would be amazing, but don't hold your breath!

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theres a status tab? wow i musta missed an option to look at the pc on it, also i think theres communication breakdown somewhere but that awnsered my question sorry for being a pain if i was.