I'd loved the idea, but the game was unplayable for me. I couldn't read a single word out of it :(
SLotman [ICON Games]
Creator of
Recent community posts
Ahhh, just had the idea to show the controls "T shaped" orientation on screen, which would help to figure out better what are the next set of keys.
For example, if you get the same orientation as WASD (an upside down 'T'), it means the first row of keys on your keyboard (QWERTYUIOP), if used, would necessarily go up. If you get a 'T' rotated 90º to the left or right, you know up/down will be in the keys in the middle (ASDFGHJKL), etc ;)
As soon as the entries are judged and I can upload a new version of the game with this, I will :)
Hints for you guys (I should have placed this on the game somewhere):
* Controls are always on a "T" shape, just like WASD. It can be rotated, upside-down... but are always keys next to each other.
* There is a sequence on key changes. First level has just 2 set of keys, level 2 has 3, 4 has 5 and so on. When a sequence ends, it loops over.
If you map the controls once, you can write down the whole sequence and then it becomes much easier :)
Every game the keys selected are randomized - but not totally random (as I said it respects the "T" shape), like you wont get something like ALTB for movement ;)