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Igisv

6
Posts
A member registered Jun 08, 2020

Recent community posts

(7 edits)

Hey, thank for the patch !

Just tested it, and here are some of the bugs I encountered:

  1. I still can't catch the odd fish. He's very difficult to retrieve, Clicking on it makes no difference, but by clicking on it a certain number of time you can get it (don't know if it's a bug or if you're not supposed to catch it), but it add nothing to food. This time, this fish has been following me ever since I met it the first time on the “Collapsed Machine Station” map, at the bottom of the left cavern. It spawned with the salvor at every level, and followed it until she got out of water.
  2. More of an inconsistency than a bug, but no money is dropped after gb, whereas getting rid of guys by crushing them earns you some.
  3. No diving spot icon on the “Sinking Cavern” map, so you can't go back if you miss the first time.
  4. This one, you probably have already heard on the discord. After tipping Tish to the max (I think?), dates no longer worked. No more chat on the right in the house. I tried loading my save to 0.61 to see if this resolved the bug on my save but it made no difference.
  5. The event where she asks if she can call us by name is a bit buggy, it cuts out as soon as she answers at the end so you can't read what she wrote and dispatch spoke to himself in the at the beginning of the dialogue.


Somes idea I had while I played it :

I've just thought about it, but in the future it would be nice to have dates available if the salvor has a certain amount of money. As we're theoretically only supposed to give her $4 or food per run, it would be interesting to see how she reacts if we play generously. For example, if she has $50/$100/$200... Just like we empty our pockets with tips at the store. Could also unlock some dialogues with Tish.

I also noticed that “Shallows of Ambition” is always flooded (again, maybe it's my catastrophic rng).

If she's followed by several salvors at the Hub and gets stuck, it might be nice to have the h-event multiple times (one pers salvor following her), with fluid variation each time.

(2 edits)

3. It might make more sense to move it that way. I did see the line 'I hear something... friends?', but as the first real interaction with other salvors is on the other mission, I think it would make more sense to have it appear right after.

4. I've got the wrong mission, it's the “Collapsed Machine Station” I'm talking about the big fish at the bottom of the left cavern. I couldn't catch it yesterday (I tried several ways), but I just caught it testing. I'm not sure why, but it seems difficult to catch, despite the fact that it follows the salvor. I thought it wasn't catchable at all yesterday.

6. If you want to, you don't necessarily need a fix. It's a good idea, you get screwed the first time and it forces you to redo the level carefully. You just need to make the player understand in advance that having too many Salvors following is no good.You could say to your salvor something like “Be careful not to get too many colleagues around you, they could prevent you from working properly”.

7. By adding a few lines of dialog specific to a run where NTR is avoided, I think you could calm people who get upset about it (some alternatives lines on dates for example). Instead of simply removing CGs as an option, offering “drill” type equipment to pierce barricades on doors that require several salvors could force players to play well to get through an NTR free run. It would force them to play sneaky (which could be fun).  Personally, I don't mind if there's NTR, I think it could add a bit of spice and drama to the game, but offering the possibility of avoiding it if you're good and reward you for doing so would probably give the game a bonus lifespan.


I'd be happy to lend a hand on the next update if there's room :)

(1 edit)

I've just listed a few bugs if you're interested:

  1. When the game starts for the first time, there's no event where you create your account and chat with the salvor for the first time. You have to make the game save to be able to reset. I think this happens because the game has to look for data (which doesn't exist initially) in “...\LocalLow\Delusria\Salvor DEEP”. So it creates an empty save from scratch with a generic player name. This isn't very annoying when you know how to get around it, but a new player might not have seen the opening cinematic.
  2. At the start, the first mission (risen submarine wreck) appears at the same time as the second mission (small cave), which is in “new”. You understand that you have to launch the submarine first, so it's not very impactful.
  3. I think there's some confusion in the order of appearance of certain missions. “Private mansion” appears at the same time (or before) as the first mission where we meet the other salvors (Collapsed Machine Station, I think). In the mansion, we meet a salvor, but she has no reaction to this as her first encounter is on the other mission. Same thing, not much impact when you know it.
  4. There's one kind of big fish in the old camping cave, no interraction is possible with it. It would be nice to have a little text or dialogue when the salvor sees it or clicks on it. Not very important, but I don't know if you intended to do something with it, if it's an oversight or if it's not important.
  5. In the gallery, missing CGs where she walks with 1 or X other salvor.
  6. On the “dying sea glider” level, it's easy to softblock. On my side, 6 other salvors have spawned. So if you catch 4, there are only two left. This can make it impossible to open blocked areas that require 3.  Don't know if this is intended.
  7. If the salvor is being followed by others and you have the NTR off, there's always the CG (which looks a bit NTRish) where they touch her all over. Also, it might be cool to have a little text in place of the GB scene if it's disabled. To justify the guys letting her go.

Frankly, the game is really good. I can't wait to see what you have in store for us next. The level design is well done, I wasn't bored from one level to the next, it's quite diversified. The atmosphere is very cool, you feel like you're in it and you can't get out.

The dates are nice, and I can't wait to see how the inter-character relationships develop. The interactions are well written, and it feels like there's going to be some good drama between Tish and the Salvor.

I haven't yet tested a run without NTR, so I'm saving that for later, but I hope that by deactivating it in the options, we'll be able to have different conversations on dates in the future (maybe different cg at the end?). I've got a feeling about where the salvor lives, so I hope it won't involve forced NTR, but either way, the game looks great.

I noticed there was no representation of post intercourse fluids on the salvor portrait, that might be a nice thing to add. And adding more ways to deal with other salvors (than just sitting on them) could be interesting (for example, she becomes corrupted and deals with them directly without boost).

Can't wait to see the next update, if you release a steam version I'll take it too. The game is not expensive and you should raise the price when you have more content. Definitely send you a tip on itch in the meantime. Take it easy and have a good week!

Hi

Thank for the update !

I think I found a bug at the old camping cave. It says H(X/2) but in reality there is only one CG.  I think the one where the salvor dives into the water after passing through the crevasse is missing (or not done already but counted in the total).