I've just listed a few bugs if you're interested:
- When the game starts for the first time, there's no event where you create your account and chat with the salvor for the first time. You have to make the game save to be able to reset. I think this happens because the game has to look for data (which doesn't exist initially) in “...\LocalLow\Delusria\Salvor DEEP”. So it creates an empty save from scratch with a generic player name. This isn't very annoying when you know how to get around it, but a new player might not have seen the opening cinematic.
- At the start, the first mission (risen submarine wreck) appears at the same time as the second mission (small cave), which is in “new”. You understand that you have to launch the submarine first, so it's not very impactful.
- I think there's some confusion in the order of appearance of certain missions. “Private mansion” appears at the same time (or before) as the first mission where we meet the other salvors (Collapsed Machine Station, I think). In the mansion, we meet a salvor, but she has no reaction to this as her first encounter is on the other mission. Same thing, not much impact when you know it.
- There's one kind of big fish in the old camping cave, no interraction is possible with it. It would be nice to have a little text or dialogue when the salvor sees it or clicks on it. Not very important, but I don't know if you intended to do something with it, if it's an oversight or if it's not important.
- In the gallery, missing CGs where she walks with 1 or X other salvor.
- On the “dying sea glider” level, it's easy to softblock. On my side, 6 other salvors have spawned. So if you catch 4, there are only two left. This can make it impossible to open blocked areas that require 3. Don't know if this is intended.
- If the salvor is being followed by others and you have the NTR off, there's always the CG (which looks a bit NTRish) where they touch her all over. Also, it might be cool to have a little text in place of the GB scene if it's disabled. To justify the guys letting her go.
Frankly, the game is really good. I can't wait to see what you have in store for us next. The level design is well done, I wasn't bored from one level to the next, it's quite diversified. The atmosphere is very cool, you feel like you're in it and you can't get out.
The dates are nice, and I can't wait to see how the inter-character relationships develop. The interactions are well written, and it feels like there's going to be some good drama between Tish and the Salvor.
I haven't yet tested a run without NTR, so I'm saving that for later, but I hope that by deactivating it in the options, we'll be able to have different conversations on dates in the future (maybe different cg at the end?). I've got a feeling about where the salvor lives, so I hope it won't involve forced NTR, but either way, the game looks great.
I noticed there was no representation of post intercourse fluids on the salvor portrait, that might be a nice thing to add. And adding more ways to deal with other salvors (than just sitting on them) could be interesting (for example, she becomes corrupted and deals with them directly without boost).
Can't wait to see the next update, if you release a steam version I'll take it too. The game is not expensive and you should raise the price when you have more content. Definitely send you a tip on itch in the meantime. Take it easy and have a good week!