You've been modifying the original Duelists of the Roses? That's definitely interesting, I'd love to chat about that. Feel free to add me on Discord Axiom#6863
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Just fixed this bug! https://github.com/suicvne/DOR_Remake/issues/1
New version 0.6.8.1 is available to rectify the issues.
That is exactly why I started architecting the "campaign maps" system the way I did. Essentially campaign maps are going to have the ability to be represented with packs and eventually, custom campaign packs will be a thing. By the time the remake is "done" I'd like to include the two standard campaigns (red rose/white rose) and then an expanded campaign of sorts.
I post fairly frequent updates on my YouTube channel. I have talked about starting a Discord once the game is at a more stable point and netplay is functional. That time is coming soon! https://youtu.be/C8fEInCuXL4
Thanks mate.
I'd like to experiment with interjecting cards in. Normal monsters would be easy, effect monsters would be interesting. I plotted about 20 -25 classes needed (with testing, and lots of configuration options. of course with inheritance too) so I would have to abstract that. Not too bad though just a matter of well documenting things.
It may be more fun to open up the modding portion first before I add the rest of the cards.
Linux coming as soon as I drag an old desktop out..... I dont daily drive Linux but still appreciate the platform. VMs wont let me open Blender or Unity unfortunately.
Most of the additions are in the engine switch.
By using Unity, I was able to target higher resolutions (I currently test at 2560x1440) and still hit 60fps. Then of course I added some post processing. At this point, I'm just trying to get it equivalent with the PS2 version. The infrastructure is there to add more cards. I could open it up to modders.
I'm not relying on any exotic libraries at all, a Linux port would just be a matter of me setting up a Linux install and testing it.