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Most of the additions are in the engine switch. 


By using Unity, I was able to target higher resolutions (I currently test at 2560x1440) and still hit 60fps. Then of course I added some post processing. At this point, I'm just trying to get it equivalent with the PS2 version. The infrastructure is there to add more cards. I could open it up to modders.


I'm not relying on any exotic libraries at all, a Linux port would just be a matter of me setting up a Linux install and testing it.

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You got the talent mate.   Let it open for modders If you can. Mods in skyrim made the game 1000% better.

Linux version would be very welcomed. <3

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Thanks mate.


I'd like to experiment with interjecting cards in. Normal monsters would be easy, effect monsters would be interesting. I plotted about 20 -25 classes needed (with testing, and lots of configuration options. of course with inheritance too) so I would have to abstract that. Not too bad though just a matter of well documenting things.


It may be more fun to open up the modding portion first before I add the rest of the cards.


Linux coming as soon as I drag an old desktop out..... I dont daily drive Linux but still appreciate the platform. VMs wont let me open Blender or Unity unfortunately.

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We could talk via Discord or something. Maybe we could make a new game in the future. Right now I can't code But I know what the user what. I'am really good with creativity.