Thank you for playing friend, I totally forgot to terminate the cookie branch after they've been eaten but it seems like everything worked out even better! Your comment made my day!
Ikesawa Kie
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Pretty neat platformer! I stopped somewhere mid level 1, but if I had more time I totally see myself playing more and potentially completing the full demo you got here. Some scenes are really cursed but I love them.
More detailed comments:
- really good job of guiding your players what they can do. The level design and the animations (i.e. buddy shooting projectiles) inspire players to try around and complete the level. Difficulty is pretty ok on my end, though the physics has room to be polished.
- with that said I really want the game to have a in-game guide to tell the player what are the controls. It's a game jam, though, and you have the controls explained on the game's page, so I understand it's not the top priority.
-The lighting is really really interesting! I like the art a lot, they go with the gameplay pretty well.
-Checkpoint respawn is a lil fast?
Overall, great job!! I enjoyed my 15 minute exploring this little world and falling from the platforms.
Very awesome game! I'm surprised that you're able to put together such a high-quality demo although it's "unfinished". The graphics, visual effects, UI and game play are definitely all there - if you had some music going on (which I think you don't at the moment) I'd totally believe that it's a game I can purchase on a big platform.
Some more detailed feedback:
- Some parts of the game feels a bit slow. I think this is the most obvious when the level starts and the enemies are spawning in, and when the player waits for the next wave. Consistent and fast collection of the sparkles would be really helpful as well, at some point I thought I was supposed to collect the sparkles by clicking them myself because they started to pile up on screen until they started flying to top left corner by themselves. It might be my computer's lag as well, though.
- I wasn't sure what I was supposed to do in the level up screen, but I did figure out some thing that allows the game to proceed. I understand that this might the thinky part of the game and it looks so cool, but I needed to pause and do a little trail-and-error.
- speaking about pause, it'd be more intuitive if the player can pause the game at any point as well as to speed things up. If the lack of these functions is by design, however, go with what you have in mind.
- For the level up screen's UI, The bottom screen has a purchasable item hub and the tab on the left says "store", which makes sense to me. However you also have a "sell" tab on the right, and it makes me think that I can click on it to switch the store hub to the sell hub, which is not the case. The action I made to trigger "sell" is to drag a purchasable item on screen and then drag it to sell. I think changing the UI layout might make it more intuitive, something like a sell button / area on the right side of the screen that's not touching the hub at the bottom.
That's it for now, lmk if you want me to specify anything I said! Really great work and I can't wait for the update!
Hey there fellow Garageband user, Mr. NE! The drums are all modern 808 from beat sequencer, I just wiped whatever default pattern they have and build on top of that. The sounds from the kit I ended up using are: Kick, Closed Hit-Hat, Clap, Low Tom, and Bongo. For sub-bass I used Crushed 808 Bass - Raw 808 from the Alchemy Synth option under Keyboard (if I interpreted it correctly). I'll give yours a listen in a moment!!
(Not formally trained in music to critique but here're my very honest thoughts!!) Very, very stunning intro - love how you build the scene with the elevator music, the script, and the sound effects!! I love how you use your voice in so many different ways and you give each voice a soul in this track. The upbeat rap had my head bobbing non-stop! It's just so catchy and fun to listen to. I I just really want to play this game now...
Also kudos for beating up the evil corporate head we love some elevator violence
I feel like if I don't stop here I'll end up playing this for the whole day...
Very cool game! I don't many games myself but this is such a fun idea! It took me a bit to figure out the control (I thought the bridges and blocks would automatically fill in when I press a key) but once I did it was so much fun. I like the graphics and theme as well! Great job!