An english localized version is already available. 🙂
Ilidam Studios
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Thank you! And that game was intended to be hard, it was inspired in games like Pogostuck and Getting Over It, where the difficult controlls are part of the game's concept, so i guess it's normal that it doesn't please everyone. Still, if you take your time, it's possible that you will get used to the gameplay mechanics and you'll like it.
Awn, thank you so much for the feedback. About losing the combos, I didn't have much time to think about it, but I really liked your idea, I will test it and probably implement in the future, it seams more fair and logical for me, so thanks for the ideia. And about the tail of the doggo stuck in the cloud, I did not have time to solve this, so I left the clouds far from the stage hahaha. Your comment made my day <3 Thank you so much.
Very beautiful and charming game. The gameplay is smooth and the animations are really well done. My problem with the game is just that it is so cool to go fast, but if you do, you die. Instead, going slow gives you a better chance at the high-score, but going slow makes the game seem less exciting.
I loved the "golfish" idea of getting the ball into the hole with the right amount of bounces, nice implementation of the theme. I would just like to hear some sfx and music, and also to see some arts and stuff, the gameplay was pretty neat, but the visuals are very raw. Nice game for the first jam, it's mine first game jam too.
The gameplay was fine, but after some time the game stop spawning things like crows and fuels. The aesthetics are really cute, but at the same time it's not very well defined, for example, the clow and the plataforms are cartoon, but the environment is pixel art. The sfx are cool, but there is no music. Also, the leaderboard is not working.