Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

illegal-prime

7
Posts
4
Followers
4
Following
A member registered Apr 20, 2024 · View creator page →

Creator of

Recent community posts

Good game. Played on normal, wrapped it up at level 100 (initially wanted to wait to see if I will be spawn into a level surrounded by zeros completely, but at some point, it seemed like no more zeroes are spawning. I was also expecting the octakill to unlock something, but it didn't :D Really nice game. I like its take on the subtheme - the chosen 1, and also the small thing with "difficulty being set up in compsci terms". Good music too.

Haha, yeha, I was also expecting the octakill to unlock something. But really nice game. I like its take on the subtheme - the chosen 1, and also the small thing with "difficulty being set up in compsci terms". Good music too.

Maaan, it took me a fair bit of time to figure out the controls, but then it became really fun. Sometimes I did feel like I only gotten "this far", because I lucked out on the level generation and could stay on one side for a long time. 


Feature request: Allow changing side mid jump :D  

I like the mechanic! Tried for a bit if I will figure out a way to escape a level (without leaving the doors), but couldn't. Would definitely like to play more levels if you decide to continue the development!

Depends. I have a feeling most of the comms would go on our internal communicator, or the discord link (which reminds me I am yet to join it).

Many thanks. When I started putting it together, it reminded me of Jetpack Joyride (an older phone game). One of the possible "uses" of the mechanic is spamming gravity inversion to keep afloat. Something I'll add in later in new levels.

Thank you! :) I had few coworkers play test it before submission, and even though instructed on screen, they struggled to control the game. I am thinking it might have been the font color and size, or the fact the writing moves with the level. In future iterations I will experiment with text sliding in together with the level and then sticking around for a bit.